Initial commit

This commit is contained in:
Jose Jimenez
2025-01-16 23:01:08 +01:00
committed by GitHub
commit 6a23db18b9
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dproto is a plugin for metamod that allows p.47 and 48 no-steam clients to join the hlds-based server.
CURRENT VERSION: 0.9.582
For more information and updates please check http://cs.rin.ru/forum/viewtopic.php?f=29&t=55986
ARCHIVE CONTAINS:
bin directory - Binaries (libraries) for linux and windows.
amxx directory - some AmxModX plugins that uses dproto functionality
dproto.cfg - dproto configuration file.
Readme.txt - This file.
REQUIREMENTS:
- clean (unpatched) engine files (swds.dll for windows; engine_i686.so for linux)
- metamod 1.19 or 1.19p32 or higher
- currently supported builds are all p48 engines for windows and linux
INSTALLATION:
1. Go to <gamedir>/addons/ and make new directory named dproto
<gamedir> - it is a game directory; cstrike for Counter-Strike, valve for Half-Life, etc
2. Copy dproto.dll or dproto_i386.so to <gamedir>/addons/dproto/
3. Go to metamod installation directory (usually its <gamedir>/addons/metamod/) and edit plugins.ini:
add this line for windows
win32 addons\dproto\dproto.dll
or this for linux
linux addons/dproto/dproto_i386.so
at the beginning of the file
4. Copy dproto.cfg to server root or gamedir.
5. Start the server. You should use this command on linux:
./hlds_run -binary ./hlds_i686
when server loads, type "meta list" in console. You'll see something like this:
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] dproto RUN - dproto_i386.so v0.9.582 ini Start Never
[ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
2 plugins, 2 running
6. If status is not "RUN", start server with "+log on +mp_logecho 1" parameters and look through console output. In 99% cases you'll find reason there.
7. Installation of AmxModX plugins from amxx directory is not necessary.
HOW TO CHANGE STEAMIDS OF CLIENTS
Use cid* options in AUTHID MANAGEMENT section of dproto.cfg
For example, if you want to assign steamids generated by IP for p47 clients that not support unique id generation, you should set:
cid_NoSteam47 = 3 for assigning STEAM_x:y:z steamid to these clients
cid_NoSteam47 = 4 for assigning VALVE_x:y:z steamid to these clients
If you want to drop these clients, just set clientid to 5:
cid_NoSteam47 = 5
And all p47 clients without emulators will be dropped with message that you can customize (see next section).
HOW TO CHANGE REJECT MESSAGES WHEN CLIENTID IS 5 (DEPRECATED)
This could be done using these cvars:
dp_rejmsg_steam for legit steam (cid_Steam) clients
dp_rejmsg_nosteam47 for no-steam p47 (cid_NoSteam47) clients
dp_rejmsg_nosteam48 for no-steam p48 (cid_NoSteam48) clients
dp_rejmsg_hltv for HLTV (cid_HLTV) clients
dp_rejmsg_pending for unathorized (cid_cid_SteamPending) clients
dp_rejmsg_revemu for revEmu (>= 9.74 && <= 9.82) clients
dp_rejmsg_steamemu for steamEmu clients
dp_rejmsg_oldrevemu for old revEmu clients (< 9.74)
dp_rejmsg_avsmp for AVSMP clients
dp_rejmsg_revemu_sc2009 for revEmu (>9.82) and SteamClient2009 clients
dp_rejmsg_sxei for clients with sXe Injected if EnableSXEIdGeneration is set to 1
dp_rejmsg_revemu2013 for revEmu 2013 clients
Just put message to them and it will be displayed for rejected clients.
Example, a part of server.cfg:
dp_rejmsg_nosteam47 "Sorry, you're using old client, download a new one and come back ;)"
HOW TO GET CLIENT PROTOCOL IN AMXX:
check the amxx/dp_test.sma. This is sample plugin that outputs protocol number when client connecting.
NOTE: this is _sample_ plugin and its installation is not necessary.
USEFUL COMMANDS/CVARS:
dp_ipsessions (command) - lists active connectionless sessions and info about them.
dp_secplrinfo (command) - lists active players with some boolean options: U = Slot is used; A = Active network client; P = passed fakeplayer check;
dp_lastthreats (command) - lists last threats.
dp_heapinfo (command) - writes internal heap usage to <gamedir>/mem.txt.
dp_log_msgoverflows (cvar) - enables/disables dumping contents of messages on overflow.
THANKS TO:
Armind for testing, bugreporting;
AlexALX for testing;
bDy for testing on FreeBSD;
Co6aka for tesing;
Dark-Master for testing, bugreporting;
debugger_perm for original idea and testing;
DrilLer for testing, bugreporting;
GoD2.0 for redirection fix idea;
gromo for testing, bugreporting;
ineya for Hybrid serverinfo trick;
jamess for "deprecated" id idea;
La_Vladimir for testing, bugreporting;
Lev (aka Flasher) for help and testing;
P4rD0nM3 for testing, bugreporting;
Shidla for testing;
SISA for hard testing of eST support and deprecated clientids;
**$n@!ke** for testing, hlstats fix idea;
Asmodai for help with commands order;
Chuvi for voice init solution;
PRoSToTeM@ for deltas processing bugfix, user info filtering and other good ideas;
S0m3Th1nG_AwFul for testing, bugreporting;
coolman for testing, bugreporting;
Sanlerus (aka Freedo.m) for reproducing bug with hanging clients and testing
Valve for good games ;)
All people from this (http://cs.rin.ru/forum/viewtopic.php?f=10&t=50689) thread
And all other people whom I forgot

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/*
This sample plugin shows how to get information about client's protocol and Steam ID. (plugin will write this info when client connecting)
It works only with dproto >= 0.4.4
*/
#include <amxmodx>
#include <amxmisc>
#define DP_AUTH_NONE 0
#define DP_AUTH_DPROTO 1
#define DP_AUTH_STEAM 2
#define DP_AUTH_STEAMEMU 3
#define DP_AUTH_REVEMU 4
#define DP_AUTH_OLDREVEMU 5
#define DP_AUTH_HLTV 6
#define DP_AUTH_SC2009 7
#define DP_AUTH_AVSMP 8
#define DP_AUTH_SXEI 9
#define DP_AUTH_REVEMU2013 10
#define DP_AUTH_SSE3 11
//
// pointers to dp_r_protocol and dp_r_id_provider cvars
// dproto will store information in these cvars
new pcv_dp_r_protocol
new pcv_dp_r_id_provider
public plugin_init()
{
register_plugin("dproto testing", "1", "")
//
// Initialize cvar pointers
//
pcv_dp_r_protocol = get_cvar_pointer ("dp_r_protocol")
pcv_dp_r_id_provider = get_cvar_pointer ("dp_r_id_provider")
}
public client_connect(id)
{
if (!pcv_dp_r_protocol || !pcv_dp_r_id_provider)
{
log_amx ("cant find dp_r_protocol or dp_r_id_provider cvars")
return PLUGIN_HANDLED
}
/*
The "dp_clientinfo" command are exported by dproto. The syntax is:
dp_clientinfo <id>
where id is slot index (1 to 32)
After executing this command dproto will set dp_r_protocol and dp_r_id_provider cvars.
The dp_r_protocol keeps client's protocol
The dp_r_id_provider cvar will be set to:
1: if client's steam id assigned by dproto (player uses no-steam client without emulator)
2: if client's steam id assigned by native steam library (or by another soft that emulates this library, server-side revEmu for example)
3: if client's steam id assigned by dproto's SteamEmu emulator
4: if client's steam id assigned by dproto's revEmu emulator
5: if client's steam id assigned by dproto's old revEmu emulator
6: if client is HLTV
7: if client's steam id assigned by dproto's SC2009 emulator
8: if client's steam id assigned by dproto's AVSMP emulator
9: if client's steam id assigned by SXEI's *HID userinfo field
10: if client's steam id assigned by dproto's revEmu2013 emulator
11: if client's steam id assigned by dproto's SmartSteamEmu emulator
If slot is empty, both dp_r_protocol and dp_r_id_provider cvars will be set to 0
If slot is invalid (id < 1 or id > max players), both dp_r_protocol and dp_r_id_provider cvars will be set to -1
*/
//
// add command to queue
//
server_cmd("dp_clientinfo %d", id)
//
// make server to execute all queued commands
//
server_exec()
//
// now parse cvar values
//
new proto = get_pcvar_num(pcv_dp_r_protocol)
new authprov = get_pcvar_num(pcv_dp_r_id_provider)
new auth_prov_str[32]
new user_name[33]
switch (authprov)
{
case DP_AUTH_NONE: copy(auth_prov_str, 32, "N/A") //slot is free
case DP_AUTH_DPROTO: copy(auth_prov_str, 32, "dproto")
case DP_AUTH_STEAM: copy(auth_prov_str, 32, "Steam(Native)")
case DP_AUTH_STEAMEMU: copy(auth_prov_str, 32, "SteamEmu")
case DP_AUTH_REVEMU: copy(auth_prov_str, 32, "revEmu")
case DP_AUTH_OLDREVEMU: copy(auth_prov_str, 32, "old revEmu")
case DP_AUTH_HLTV: copy(auth_prov_str, 32, "HLTV")
case DP_AUTH_SC2009: copy(auth_prov_str, 32, "SteamClient2009")
case DP_AUTH_AVSMP: copy(auth_prov_str, 32, "AVSMP")
case DP_AUTH_SXEI: copy(auth_prov_str, 32, "SXEI")
case DP_AUTH_REVEMU2013: copy(auth_prov_str, 32, "RevEmu2013")
case DP_AUTH_SSE3: copy(auth_prov_str, 32, "SSE3")
default: copy(auth_prov_str, 32, "Erroneous") //-1 if slot id is invalid
}
get_user_name (id, user_name, 33)
server_print("User %s (%d) uses protocol %d; SteamID assigned by %s", user_name, id, proto, auth_prov_str)
return PLUGIN_HANDLED
}

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/* AMXModX Script
*
* Title: Update Client Hint
* Author: Lev/Crock
*
* Changelog:
*
* 23.03.2010
* - Added HLTV recognition
*
* 04.08.2010
* - Added new emulators support (AVSMP, SC2009)
*
* 19.10.2010
* - Fixed AVSMP and SteamClient2009 support
*
* 07.08.2013
* - Added sXeI support
* - Added RevEmu2013 support
*
* 11.04.2015
* - Added SmartSteamEmu support
*
*/
#pragma semicolon 1
#pragma ctrlchar '\'
#include <amxmodx>
#include <amxmisc>
#include <amxconst>
#include <fun>
#include <regex>
#define DP_AUTH_NONE 0 // "N/A" - slot is free
#define DP_AUTH_DPROTO 1 // dproto
#define DP_AUTH_STEAM 2 // Native Steam
#define DP_AUTH_STEAMEMU 3 // SteamEmu
#define DP_AUTH_REVEMU 4 // RevEmu
#define DP_AUTH_OLDREVEMU 5 // Old RevEmu
#define DP_AUTH_HLTV 6 // HLTV
#define DP_AUTH_SC2009 7 // SteamClient 2009
#define DP_AUTH_AVSMP 8 // AVSMP
#define DP_AUTH_SXEI 9 // sXe Injected
#define DP_AUTH_REVEMU2013 10 // RevEmu 2013
#define DP_AUTH_SSE3 11 // SmartSteamEmu
new const PLUGIN[] = "UpdateHint";
new const VERSION[] = "1.3";
new const AUTHOR[] = "Lev";
const BASE_TASK_ID_HINT = 3677; // random number
const BASE_TASK_ID_KICK = 6724; // random number
const MIN_SHOW_INTERVAL = 20; // minimum constrain for hint show interval
const MAX_URL_LENGTH = 70; // max length of the URL
new bool:playerPutOrAuth[33]; // Player was put in server or auth.
new pcvar_uh_url;
new pcvar_uh_interval;
new pcvar_uh_kickinterval;
new pcvar_dp_r_protocol;
new pcvar_dp_r_id_provider;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_cvar("updatehint", VERSION, FCVAR_SERVER | FCVAR_SPONLY | FCVAR_UNLOGGED);
register_dictionary("updatehint.txt");
pcvar_uh_url = register_cvar("uh_url", "http://some.addr/somefile"); // URL where player can goto to download new client.
pcvar_uh_interval = register_cvar("uh_interval", "60.0"); // Interval between hint shows.
pcvar_uh_kickinterval = register_cvar("uh_kickinterval", "0"); // Interval bwfoew kick client.
pcvar_dp_r_protocol = get_cvar_pointer ("dp_r_protocol"); // Dproto interface.
pcvar_dp_r_id_provider = get_cvar_pointer ("dp_r_id_provider"); // Dproto interface.
}
public client_connect(id)
{
playerPutOrAuth[id] = false;
}
public client_authorized(id)
{
if (playerPutOrAuth[id])
{
return check_client_type(id);
}
playerPutOrAuth[id] = true;
return PLUGIN_CONTINUE;
}
public client_putinserver(id)
{
if (playerPutOrAuth[id])
{
return check_client_type(id);
}
playerPutOrAuth[id] = true;
return PLUGIN_CONTINUE;
}
stock NeedShowUpdateMsg(proto, authprov) {
if (authprov == DP_AUTH_HLTV)
return false;
if (proto < 48)
return true;
if (authprov == DP_AUTH_STEAM ||
authprov == DP_AUTH_REVEMU ||
authprov == DP_AUTH_SC2009 ||
authprov == DP_AUTH_AVSMP ||
authprov == DP_AUTH_SXEI ||
authprov == DP_AUTH_REVEMU2013 ||
authprov == DP_AUTH_SSE3)
return false;
return true;
}
check_client_type(id)
{
if (!pcvar_dp_r_protocol || !pcvar_dp_r_id_provider)
return PLUGIN_CONTINUE;
server_cmd("dp_clientinfo %d", id);
server_exec();
new proto = get_pcvar_num(pcvar_dp_r_protocol);
new authprov = get_pcvar_num(pcvar_dp_r_id_provider);
switch(authprov)
{
case DP_AUTH_DPROTO:
console_print(0, "Protocol: %d, authprovider: %s", proto, "DPROTO");
case DP_AUTH_STEAM:
console_print(0, "Protocol: %d, authprovider: %s", proto, "STEAM");
case DP_AUTH_REVEMU:
console_print(0, "Protocol: %d, authprovider: %s", proto, "REVEMU");
case DP_AUTH_STEAMEMU:
console_print(0, "Protocol: %d, authprovider: %s", proto, "STEAMEMU");
case DP_AUTH_OLDREVEMU:
console_print(0, "Protocol: %d, authprovider: %s", proto, "OLDREVEMU");
case DP_AUTH_HLTV:
console_print(0, "Protocol: %d, authprovider: %s", proto, "HLTV");
case DP_AUTH_SC2009:
console_print(0, "Protocol: %d, authprovider: %s", proto, "SteamClient2009/revEmu");
case DP_AUTH_AVSMP:
console_print(0, "Protocol: %d, authprovider: %s", proto, "AVSMP");
case DP_AUTH_SXEI:
console_print(0, "Protocol: %d, authprovider: %s", proto, "SXEI");
case DP_AUTH_REVEMU2013:
console_print(0, "Protocol: %d, authprovider: %s", proto, "REVEMU2013");
case DP_AUTH_SSE3:
console_print(0, "Protocol: %d, authprovider: %s", proto, "SSE3");
}
if (NeedShowUpdateMsg(proto, authprov))
{
set_task(get_uh_interval(), "show_update_hint", BASE_TASK_ID_HINT + id, _, _, "b");
new kick_interval = get_pcvar_num(pcvar_uh_kickinterval);
if (kick_interval > 0)
set_task(float(kick_interval), "kick_client", BASE_TASK_ID_KICK + id);
}
return PLUGIN_CONTINUE;
}
public client_disconnect(id)
{
remove_task(BASE_TASK_ID_HINT + id);
remove_task(BASE_TASK_ID_KICK + id);
}
Float:get_uh_interval()
{
new interval = get_pcvar_num(pcvar_uh_interval);
// Check to be no less then minimum value
return float((interval < MIN_SHOW_INTERVAL ) ? MIN_SHOW_INTERVAL : interval);
}
public show_update_hint(id)
{
id -= BASE_TASK_ID_HINT;
if (0 > id || id > 31)
return;
new url[MAX_URL_LENGTH];
get_pcvar_string(pcvar_uh_url, url, charsmax(url));
set_hudmessage(255, 100, 100, -1.0, 0.35, 0, 3.0, 5.0, 0.1, 0.1, 4);
show_hudmessage(id, "%L", id, "HUDHINT");
client_print(id, print_chat, "%L", id, "CHATHINT", url);
}
public kick_client(id)
{
id -= BASE_TASK_ID_KICK;
if (0 > id || id > 31)
return;
new url[MAX_URL_LENGTH];
get_pcvar_string(pcvar_uh_url, url, charsmax(url));
client_print(id, print_chat, "%L", id, "CHATHINT", url);
new userid = get_user_userid(id);
server_cmd("kick #%d \"%L\"", userid, id, "HUDHINT");
}

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[en]
HUDHINT = Your client is outdated. Check chat and console for download URL.
CHATHINT = Download new client @ %s
[ru]
HUDHINT = TBOU KJIUEHT YCTAPEJI. CMOTPU CCbIJIKY B 4ATE U B KOHCOJIU.
CHATHINT = Cka4au HoBbIU kJIUHT TYT: %s

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# ========================================================
# DPROTO CONFIGURATION
# ========================================================
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7])
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 = 4
# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 = 4
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
# AVSMP_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 = 0;
# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 0;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# ATTACKS SUPRESSION
# ========================================================
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# Default is 120 minutes.
# Use 0 for permanent ban.
# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 120
# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
# Default is 1 (ON).
Exploits_CheckDownloads = 1
# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
# Default is 1 (ON).
Exploits_DisableUploads = 1
# ========================================================
# OTHER STUFF
# ========================================================
# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
# Default is 0 (OFF).
ThreatsLoggingMode = 0
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode (Old Style sent first)
# Default is 0 (Source Engine).
ServerInfoAnswerType = 0
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 1
# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1