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8
.env.example
Normal file
8
.env.example
Normal file
@@ -0,0 +1,8 @@
|
||||
# Half-Life Server Configuration
|
||||
# Copy this file and customize the values
|
||||
|
||||
SERVER_NAME=Half-Life Crossfire Server
|
||||
MAX_PLAYERS=16
|
||||
SERVER_PASSWORD=
|
||||
RCON_PASSWORD=changeme
|
||||
WELCOME_MESSAGE=Welcome to Crossfire! Fight until the last player stands!
|
||||
6
.github/workflows/docker-publish.yml
vendored
6
.github/workflows/docker-publish.yml
vendored
@@ -3,7 +3,7 @@ name: Build and Publish Docker Image
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main # Trigger on pushes to the 'main' branch
|
||||
- main
|
||||
workflow_dispatch: # Allow manual triggering of the workflow
|
||||
|
||||
jobs:
|
||||
@@ -11,23 +11,19 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
# Checkout the code
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# Log in to Docker Hub using GitHub credentials
|
||||
- name: Log in to Docker Hub
|
||||
uses: docker/login-action@v2
|
||||
with:
|
||||
username: ${{ secrets.DOCKER_USERNAME }}
|
||||
password: ${{ secrets.DOCKER_PASSWORD }}
|
||||
|
||||
# Build the Docker image
|
||||
- name: Build Docker Image
|
||||
run: |
|
||||
docker build -t ${{ secrets.DOCKER_USERNAME }}/hl-server:latest .
|
||||
|
||||
# Push the Docker image to Docker Hub
|
||||
- name: Push Docker Image
|
||||
run: |
|
||||
docker push ${{ secrets.DOCKER_USERNAME }}/hl-server:latest
|
||||
|
||||
36
.gitignore
vendored
36
.gitignore
vendored
@@ -1,2 +1,36 @@
|
||||
# MacOS filesystem
|
||||
# Environment variables with sensitive data
|
||||
.env
|
||||
|
||||
# Docker volumes and data
|
||||
server_data/
|
||||
|
||||
# Docker build cache
|
||||
.dockerignore
|
||||
|
||||
# Logs
|
||||
*.log
|
||||
logs/
|
||||
|
||||
# Compiled AMX plugins
|
||||
*.amxx
|
||||
|
||||
# OS files
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
*.swp
|
||||
*.swo
|
||||
*~
|
||||
|
||||
# IDE files
|
||||
.vscode/
|
||||
.idea/
|
||||
*.sublime-*
|
||||
|
||||
# Backup files
|
||||
*.bak
|
||||
*.backup
|
||||
*~
|
||||
|
||||
# Temporary files
|
||||
tmp/
|
||||
temp/
|
||||
|
||||
139
Dockerfile
139
Dockerfile
@@ -1,79 +1,88 @@
|
||||
# Custom half life server - Steam & No Steam classic
|
||||
# pre 2024 anniversary patches edition
|
||||
FROM debian:bullseye-slim
|
||||
|
||||
FROM debian:buster-slim
|
||||
# Build arguments
|
||||
# ARG HLDS_BUILD=7559
|
||||
ARG HLDS_BUILD=7882
|
||||
ARG METAMOD_VERSION=1.21p38
|
||||
ARG AMXMODX_VERSION=1.8.1-300
|
||||
|
||||
ARG hlds_build=7882
|
||||
ARG metamod_version=1.21p38
|
||||
ARG amxmod_version=1.8.2
|
||||
ARG steamcmd_url=https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
|
||||
ARG hlds_url="https://github.com/DevilBoy-eXe/hlds/releases/download/$hlds_build/hlds_build_$hlds_build.zip"
|
||||
ARG metamod_url="https://github.com/Bots-United/metamod-p/releases/download/v$metamod_version/metamod_i686_linux_win32-$metamod_version.tar.xz"
|
||||
ARG amxmod_url="http://www.amxmodx.org/release/amxmodx-$amxmod_version-base-linux.tar.gz"
|
||||
# Install dependencies
|
||||
RUN dpkg --add-architecture i386 && \
|
||||
apt-get update && \
|
||||
apt-get install -y \
|
||||
lib32gcc-s1 \
|
||||
lib32stdc++6 \
|
||||
libc6-i386 \
|
||||
wget \
|
||||
curl \
|
||||
unzip \
|
||||
ca-certificates \
|
||||
xz-utils \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
RUN groupadd -r steam && useradd -r -g steam -m -d /opt/steam steam
|
||||
# Create steam user and directories
|
||||
RUN useradd -m steam && \
|
||||
mkdir -p /opt/steam/hlds
|
||||
|
||||
RUN apt-get -y update && apt-get install -y ca-certificates curl lib32gcc1 unzip xz-utils zip
|
||||
|
||||
USER steam
|
||||
WORKDIR /opt/steam
|
||||
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
|
||||
COPY ./lib/hlds.install /opt/steam
|
||||
|
||||
RUN curl -sL "$steamcmd_url" | tar xzvf - \
|
||||
&& ./steamcmd.sh +runscript hlds.install
|
||||
|
||||
RUN curl -sLJO "$hlds_url" \
|
||||
&& unzip "hlds_build_$hlds_build.zip" -d "/opt/steam" \
|
||||
&& cp -R "hlds_build_$hlds_build"/* hlds/ \
|
||||
&& rm -rf "hlds_build_$hlds_build" "hlds_build_$hlds_build.zip"
|
||||
|
||||
# Fix error that steamclient.so is missing
|
||||
RUN mkdir -p "$HOME/.steam" \
|
||||
&& ln -s /opt/steam/linux32 "$HOME/.steam/sdk32"
|
||||
|
||||
# Fix warnings:
|
||||
# couldn't exec listip.cfg
|
||||
# couldn't exec banned.cfg
|
||||
RUN touch /opt/steam/hlds/valve/listip.cfg
|
||||
RUN touch /opt/steam/hlds/valve/banned.cfg
|
||||
# Download HLDS
|
||||
WORKDIR /tmp
|
||||
RUN wget "https://github.com/EXORTEM/hlds/releases/download/${HLDS_BUILD}/hlds_build_${HLDS_BUILD}.zip" && \
|
||||
unzip "hlds_build_${HLDS_BUILD}.zip" && \
|
||||
mv hlds_build_${HLDS_BUILD}/* /opt/steam/hlds/ && \
|
||||
rm -rf "hlds_build_${HLDS_BUILD}.zip" "hlds_build_${HLDS_BUILD}" && \
|
||||
chmod +x /opt/steam/hlds/hlds_run && \
|
||||
chmod +x /opt/steam/hlds/hlds_linux
|
||||
|
||||
# Install Metamod-P
|
||||
RUN mkdir -p /opt/steam/hlds/valve/addons/metamod/dlls \
|
||||
&& touch /opt/steam/hlds/valve/addons/metamod/plugins.ini
|
||||
RUN curl -sqL "$metamod_url" | tar -C /opt/steam/hlds/valve/addons/metamod/dlls -xJ
|
||||
RUN sed -i 's/dlls\/hl\.so/addons\/metamod\/dlls\/metamod.so/g' /opt/steam/hlds/valve/liblist.gam
|
||||
RUN mkdir -p /opt/steam/hlds/valve/addons/metamod/dlls && \
|
||||
touch /opt/steam/hlds/valve/addons/metamod/plugins.ini && \
|
||||
wget "https://github.com/Bots-United/metamod-p/releases/download/v${METAMOD_VERSION}/metamod_i686_linux_win32-${METAMOD_VERSION}.tar.xz" && \
|
||||
tar -xJf "metamod_i686_linux_win32-${METAMOD_VERSION}.tar.xz" -C /opt/steam/hlds/valve/addons/metamod/dlls && \
|
||||
rm "metamod_i686_linux_win32-${METAMOD_VERSION}.tar.xz" && \
|
||||
sed -i 's/dlls\/hl\.so/addons\/metamod\/dlls\/metamod.so/g' /opt/steam/hlds/valve/liblist.gam
|
||||
|
||||
# Install AMX mod X
|
||||
RUN curl -sqL "$amxmod_url" | tar -C /opt/steam/hlds/valve/ -zxvf - \
|
||||
&& echo 'linux addons/amxmodx/dlls/amxmodx_mm_i386.so' >> /opt/steam/hlds/valve/addons/metamod/plugins.ini
|
||||
# Install AMX Mod X 1.9 (stable, fixes crashes with newer HLDS)
|
||||
RUN wget "https://www.amxmodx.org/latest.php?version=1.9&os=linux&package=base" -O amxmodx-base.tar.gz && \
|
||||
tar -xzf amxmodx-base.tar.gz -C /opt/steam/hlds/valve/ && \
|
||||
rm amxmodx-base.tar.gz && \
|
||||
echo 'linux addons/amxmodx/dlls/amxmodx_mm_i386.so' >> /opt/steam/hlds/valve/addons/metamod/plugins.ini
|
||||
|
||||
# Copy maps to AMX config
|
||||
RUN cat /opt/steam/hlds/valve/mapcycle.txt >> /opt/steam/hlds/valve/addons/amxmodx/configs/maps.ini
|
||||
|
||||
# Install dproto
|
||||
RUN mkdir -p /opt/steam/hlds/valve/addons/dproto
|
||||
COPY lib/dproto/bin/Linux/dproto_i386.so /opt/steam/hlds/valve/addons/dproto/dproto_i386.so
|
||||
COPY lib/dproto/dproto.cfg /opt/steam/hlds/valve/dproto.cfg
|
||||
RUN echo 'linux addons/dproto/dproto_i386.so' >> /opt/steam/hlds/valve/addons/metamod/plugins.ini
|
||||
COPY lib/dproto/amxx/* /opt/steam/hlds/valve/addons/amxmodx/scripting/
|
||||
# Copy custom configuration files
|
||||
COPY server.cfg /opt/steam/hlds/valve/server.cfg
|
||||
COPY mapcycle.txt /opt/steam/hlds/valve/mapcycle.txt
|
||||
COPY motd.txt /opt/steam/hlds/valve/motd.txt
|
||||
COPY roundstart.cfg /opt/steam/hlds/valve/roundstart.cfg
|
||||
|
||||
# Install bind_key
|
||||
COPY lib/bind_key/amxx/bind_key.amxx /opt/steam/hlds/valve/addons/amxmodx/plugins/bind_key.amxx
|
||||
RUN echo 'bind_key.amxx ; binds keys for voting' >> /opt/steam/hlds/valve/addons/amxmodx/configs/plugins.ini
|
||||
# Fix error that steamclient.so is missing
|
||||
RUN mkdir -p /home/steam/.steam && \
|
||||
ln -s /opt/steam/hlds/linux32 /home/steam/.steam/sdk32
|
||||
|
||||
# Fix warnings for missing config files
|
||||
RUN touch /opt/steam/hlds/valve/listip.cfg && \
|
||||
touch /opt/steam/hlds/valve/banned.cfg
|
||||
|
||||
# Create steam_appid.txt
|
||||
RUN echo 70 > /opt/steam/hlds/steam_appid.txt
|
||||
|
||||
# Copy and setup startup script
|
||||
COPY start-server.sh /start-server.sh
|
||||
RUN chmod +x /start-server.sh && \
|
||||
chown steam:steam /start-server.sh
|
||||
|
||||
# Change ownership
|
||||
RUN chown -R steam:steam /opt/steam
|
||||
|
||||
# Switch to steam user
|
||||
USER steam
|
||||
|
||||
# Set working directory
|
||||
WORKDIR /opt/steam/hlds
|
||||
|
||||
# Copy default config
|
||||
COPY valve valve
|
||||
# Expose ports
|
||||
EXPOSE 27015/tcp 27015/udp
|
||||
|
||||
RUN chmod +x hlds_run hlds_linux
|
||||
|
||||
RUN echo 70 > steam_appid.txt
|
||||
|
||||
EXPOSE 27015
|
||||
EXPOSE 27015/udp
|
||||
|
||||
# Start server
|
||||
ENTRYPOINT ["./hlds_run", "-timeout 3", "-pingboost 1"]
|
||||
|
||||
# Default start parameters
|
||||
CMD ["+map crossfire", "+rcon_password 12345678"]
|
||||
# Set entrypoint
|
||||
ENTRYPOINT ["/start-server.sh"]
|
||||
|
||||
141
README.md
141
README.md
@@ -1,92 +1,153 @@
|
||||

|
||||

|
||||

|
||||
|
||||
[](https://github.com/jjsalinas/hl-server/actions)
|
||||
[](https://hub.docker.com/r/josejsalinas/hl-server)
|
||||
|
||||
|
||||

|
||||
|
||||
# HLDS Docker dproto(47/48 Steam+noSteam) - Crossfire 24/7
|
||||
# HLDS Docker - Crossfire 24/7
|
||||
|
||||
## Half-Life Dedicated Server as a Docker image
|
||||
|
||||
Probably the fastest and easiest way to set up an old-school Half-Life
|
||||
Deathmatch Dedicated Server (HLDS). <br>
|
||||
Both Steam and noSteam, old and new half-life clients can connect and play together!<br>
|
||||
You don't need to know anything about Linux or HLDS to start a server. You just need Docker and
|
||||
this image.
|
||||
Deathmatch Dedicated Server (HLDS) running Crossfire map 24/7 with 15-minute rounds.
|
||||
|
||||
## Repository
|
||||
You don't need to know anything about Linux or HLDS to start a server. You just need Docker and this image.
|
||||
|
||||
This project is a fork of: [artkirienko/hlds-docker-dproto](https://github.com/artkirienko/hlds-docker-dproto)
|
||||
## Features
|
||||
|
||||
✅ **Included:**
|
||||
- 15-minute rounds with automatic map cycling
|
||||
- Crossfire map only
|
||||
- Customizable server settings via `.env`
|
||||
- Auto-restart on crash
|
||||
- **MetaMod + AMX Mod X 1.9 installed**
|
||||
- Built-in `timeleft` command (type in chat to see remaining time)
|
||||
- Admin commands ready
|
||||
|
||||
## Quick Start
|
||||
|
||||
#### Docker Hub Image
|
||||
#### Docker Hub Image (Recommended)
|
||||
|
||||
The latest image of this repo is available in docker hub. As pushing to main builds and publish the new image:
|
||||
[josejsalinas/hl-server](https://hub.docker.com/r/josejsalinas/hl-server)
|
||||
The latest image of this repo is available in docker hub [josejsalinas/hl-server](https://hub.docker.com/r/josejsalinas/hl-server)
|
||||
|
||||
```bash
|
||||
# To quickly run this image
|
||||
docker run -it --rm -d --name hl-server -p27015:27015 -p27015:27015/udp jjsalinas/hl-server +map crossfire +maxplayers 12
|
||||
docker run -d --name halflife-server \
|
||||
-p 27015:27015 \
|
||||
-p 27015:27015/udp \
|
||||
-e SERVER_NAME="My Crossfire Server" \
|
||||
-e MAX_PLAYERS=16 \
|
||||
-e RCON_PASSWORD=changeme \
|
||||
josejsalinas/hl-server:latest
|
||||
```
|
||||
|
||||
#### Locally
|
||||
Or use docker compose with the hub image by creating a `docker-compose.yml`:
|
||||
|
||||
Build the image `hl-server`:
|
||||
```yaml
|
||||
services:
|
||||
halflife:
|
||||
image: josejsalinas/hl-server:latest
|
||||
container_name: halflife-server
|
||||
restart: unless-stopped
|
||||
ports:
|
||||
- "27015:27015/tcp"
|
||||
- "27015:27015/udp"
|
||||
environment:
|
||||
- SERVER_NAME=${SERVER_NAME:-Half-Life Crossfire Server}
|
||||
- MAX_PLAYERS=${MAX_PLAYERS:-16}
|
||||
- SERVER_PASSWORD=${SERVER_PASSWORD:-}
|
||||
- RCON_PASSWORD=${RCON_PASSWORD:-changeme}
|
||||
- WELCOME_MESSAGE=${WELCOME_MESSAGE:-Welcome to Crossfire!}
|
||||
```
|
||||
|
||||
#### Build Locally
|
||||
|
||||
Build the image yourself:
|
||||
|
||||
```bash
|
||||
docker build -t hl-server .
|
||||
docker compose build
|
||||
```
|
||||
|
||||
Run your image
|
||||
Run your server:
|
||||
```bash
|
||||
docker run -it --rm -d --name hl-server -p27015:27015 -p27015:27015/udp
|
||||
docker compose up -d
|
||||
```
|
||||
|
||||
You can add extra parameters when starting the image
|
||||
That's it! Your server is now running on port 27015.
|
||||
|
||||
## Configuration
|
||||
|
||||
Edit the `.env` file to customize your server:
|
||||
|
||||
```bash
|
||||
docker run -it --rm --name hl-server -p27015:27015 -p27015:27015/udp hl-server +map crossfire +maxplayers 16 +password 1 +vs_password "password"
|
||||
cp .env.example .env
|
||||
nano .env
|
||||
```
|
||||
|
||||
> **Note:** Any [server config command](http://sr-team.clan.su/K_stat/hlcommandsfull.html)
|
||||
can be passed by using `+` after the docker command options.
|
||||
| Variable | Description | Default |
|
||||
|----------|-------------|---------|
|
||||
| `SERVER_NAME` | Server name shown in server browser | Half-Life Crossfire Server |
|
||||
| `MAX_PLAYERS` | Maximum number of players | 16 |
|
||||
| `SERVER_PASSWORD` | Password to join server (leave empty for public) | (empty) |
|
||||
| `RCON_PASSWORD` | RCON admin password | changeme |
|
||||
| `WELCOME_MESSAGE` | Message shown when players join | Welcome to Crossfire! Fight until the last player stands! |
|
||||
|
||||
#### Customization
|
||||
### Example Configuration
|
||||
|
||||
Adjust things as you like in `default.cfg` file to set them to your liking.
|
||||
Like `hostname` to set your server name, or `sv_password` to set a password.
|
||||
```env
|
||||
SERVER_NAME=My Awesome Crossfire Server
|
||||
MAX_PLAYERS=20
|
||||
SERVER_PASSWORD=secret123
|
||||
RCON_PASSWORD=adminpass456
|
||||
WELCOME_MESSAGE=Welcome! 15-minute Crossfire rounds!
|
||||
```
|
||||
|
||||
## What is included
|
||||
|
||||
* [HLDS Build](https://github.com/DevilBoy-eXe/hlds) `7882`. This is the last
|
||||
known version that is compatible with last version of **dproto** that's `0.9.582`
|
||||
* [HLDS Build](https://github.com/EXORTEM/hlds) `7882`. Stable version compatible with MetaMod and AMX Mod X.
|
||||
|
||||
```
|
||||
Protocol version 47/48
|
||||
Protocol version 48
|
||||
Exe version 1.1.2.2/Stdio (valve)
|
||||
Exe build: 17:23:32 May 24 2018 (7882)
|
||||
```
|
||||
|
||||
* [Metamod-p](https://github.com/Bots-United/metamod-p) version `1.21p38`
|
||||
* [Metamod-P](https://github.com/Bots-United/metamod-p) version `1.21p38`
|
||||
|
||||
* [AMX Mod X](https://github.com/alliedmodders/amxmodx) version `1.8.2`
|
||||
* [AMX Mod X](https://www.amxmodx.org/) version `1.9` (latest stable)
|
||||
|
||||
* **dproto** version `0.9.582`. This is the last version of **dproto**,
|
||||
the project is abandoned.
|
||||
* Minimal config with 15-minute rounds and Crossfire map only
|
||||
|
||||
* Patched list of master servers (official and unofficial master servers
|
||||
included), so your game server appear in game server browser of all the clients
|
||||
|
||||
* Minimal config present, such as `mp_timelimit` and mapcycle
|
||||
* Customizable via environment variables
|
||||
|
||||
## Default mapcycle - crossfire 24/7
|
||||
* crossfire
|
||||
|
||||
|
||||
## Advanced
|
||||
|
||||
In order to use a custom server config file, add your settings
|
||||
to `valve/config/server.cfg` of this project and mount the directory as volume
|
||||
to `/opt/steam/hlds/valve/config` by running:
|
||||
### Custom Server Configuration
|
||||
|
||||
In order to use additional custom settings, you can modify `server.cfg` before building, or:
|
||||
|
||||
1. Enter the running container:
|
||||
```bash
|
||||
docker run -it --rm -d -p27015:27015 -p27015:27015/udp -v $(pwd)/valve/config:/opt/steam/hlds/valve/config hl-server
|
||||
docker exec -it halflife-server bash
|
||||
```
|
||||
|
||||
2. Edit the config:
|
||||
```bash
|
||||
nano /opt/steam/hlds/valve/server.cfg
|
||||
```
|
||||
|
||||
3. Restart the server:
|
||||
```bash
|
||||
docker compose restart
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
This configuration is provided as-is for running Half-Life dedicated servers.
|
||||
Half-Life is a trademark of Valve Corporation.
|
||||
|
||||
BIN
banner.png
BIN
banner.png
Binary file not shown.
|
Before Width: | Height: | Size: 299 KiB After Width: | Height: | Size: 641 KiB |
21
docker-compose.yml
Normal file
21
docker-compose.yml
Normal file
@@ -0,0 +1,21 @@
|
||||
services:
|
||||
halflife:
|
||||
build: .
|
||||
image: josejsalinas/hl-server:latest
|
||||
container_name: halflife-server
|
||||
restart: unless-stopped
|
||||
ports:
|
||||
- "27015:27015/tcp"
|
||||
- "27015:27015/udp"
|
||||
environment:
|
||||
- SERVER_NAME=${SERVER_NAME:-Half-Life Crossfire Server}
|
||||
- MAX_PLAYERS=${MAX_PLAYERS:-16}
|
||||
- SERVER_PASSWORD=${SERVER_PASSWORD:-}
|
||||
- RCON_PASSWORD=${RCON_PASSWORD:-changeme}
|
||||
- WELCOME_MESSAGE=${WELCOME_MESSAGE:-Welcome to Crossfire! Fight until the last player stands!}
|
||||
- STEAM_0AUTH=1
|
||||
# Uncomment to persist server data (logs, stats, etc)
|
||||
# volumes:
|
||||
# - ./server_data:/hlds/valve
|
||||
stdin_open: true
|
||||
tty: true
|
||||
Binary file not shown.
@@ -1,35 +0,0 @@
|
||||
#include <amxmodx>
|
||||
|
||||
public plugin_init() {
|
||||
register_plugin( "Bind key", "1.0", "Arvy" )
|
||||
set_task(1.0, "setDefault", 0, "", 0, "b")
|
||||
}
|
||||
|
||||
stock client_cmd_ex(id, const command[], any:...)
|
||||
{
|
||||
if (id == 0 || is_user_connected(id))
|
||||
{
|
||||
new szMessage[256]
|
||||
|
||||
format_args(szMessage, charsmax(szMessage), 1)
|
||||
|
||||
message_begin(id == 0 ? MSG_ALL : MSG_ONE, 51, _, id)
|
||||
write_byte(strlen(szMessage) + 2)
|
||||
write_byte(10)
|
||||
write_string(szMessage)
|
||||
message_end()
|
||||
}
|
||||
}
|
||||
|
||||
public setDefault() {
|
||||
client_cmd_ex(0, "bind ^"1^" ^"slot1^"")
|
||||
client_cmd_ex(0, "bind ^"2^" ^"slot2^"")
|
||||
client_cmd_ex(0, "bind ^"3^" ^"slot3^"")
|
||||
client_cmd_ex(0, "bind ^"4^" ^"slot4^"")
|
||||
client_cmd_ex(0, "bind ^"5^" ^"slot5^"")
|
||||
client_cmd_ex(0, "bind ^"6^" ^"slot6^"")
|
||||
client_cmd_ex(0, "bind ^"7^" ^"slot7^"")
|
||||
client_cmd_ex(0, "bind ^"8^" ^"slot8^"")
|
||||
client_cmd_ex(0, "bind ^"9^" ^"slot9^"")
|
||||
client_cmd_ex(0, "bind ^"0^" ^"slot10^"")
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
dproto is a plugin for metamod that allows p.47 and 48 no-steam clients to join the hlds-based server.
|
||||
|
||||
CURRENT VERSION: 0.9.582
|
||||
For more information and updates please check http://cs.rin.ru/forum/viewtopic.php?f=29&t=55986
|
||||
|
||||
ARCHIVE CONTAINS:
|
||||
bin directory - Binaries (libraries) for linux and windows.
|
||||
amxx directory - some AmxModX plugins that uses dproto functionality
|
||||
dproto.cfg - dproto configuration file.
|
||||
Readme.txt - This file.
|
||||
|
||||
REQUIREMENTS:
|
||||
- clean (unpatched) engine files (swds.dll for windows; engine_i686.so for linux)
|
||||
- metamod 1.19 or 1.19p32 or higher
|
||||
- currently supported builds are all p48 engines for windows and linux
|
||||
|
||||
INSTALLATION:
|
||||
1. Go to <gamedir>/addons/ and make new directory named dproto
|
||||
<gamedir> - it is a game directory; cstrike for Counter-Strike, valve for Half-Life, etc
|
||||
2. Copy dproto.dll or dproto_i386.so to <gamedir>/addons/dproto/
|
||||
3. Go to metamod installation directory (usually its <gamedir>/addons/metamod/) and edit plugins.ini:
|
||||
add this line for windows
|
||||
win32 addons\dproto\dproto.dll
|
||||
or this for linux
|
||||
linux addons/dproto/dproto_i386.so
|
||||
at the beginning of the file
|
||||
4. Copy dproto.cfg to server root or gamedir.
|
||||
5. Start the server. You should use this command on linux:
|
||||
./hlds_run -binary ./hlds_i686
|
||||
|
||||
when server loads, type "meta list" in console. You'll see something like this:
|
||||
Currently loaded plugins:
|
||||
description stat pend file vers src load unlod
|
||||
[ 1] dproto RUN - dproto_i386.so v0.9.582 ini Start Never
|
||||
[ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
|
||||
2 plugins, 2 running
|
||||
6. If status is not "RUN", start server with "+log on +mp_logecho 1" parameters and look through console output. In 99% cases you'll find reason there.
|
||||
7. Installation of AmxModX plugins from amxx directory is not necessary.
|
||||
|
||||
HOW TO CHANGE STEAMIDS OF CLIENTS
|
||||
Use cid* options in AUTHID MANAGEMENT section of dproto.cfg
|
||||
For example, if you want to assign steamids generated by IP for p47 clients that not support unique id generation, you should set:
|
||||
cid_NoSteam47 = 3 for assigning STEAM_x:y:z steamid to these clients
|
||||
cid_NoSteam47 = 4 for assigning VALVE_x:y:z steamid to these clients
|
||||
|
||||
If you want to drop these clients, just set clientid to 5:
|
||||
cid_NoSteam47 = 5
|
||||
And all p47 clients without emulators will be dropped with message that you can customize (see next section).
|
||||
|
||||
HOW TO CHANGE REJECT MESSAGES WHEN CLIENTID IS 5 (DEPRECATED)
|
||||
This could be done using these cvars:
|
||||
dp_rejmsg_steam for legit steam (cid_Steam) clients
|
||||
dp_rejmsg_nosteam47 for no-steam p47 (cid_NoSteam47) clients
|
||||
dp_rejmsg_nosteam48 for no-steam p48 (cid_NoSteam48) clients
|
||||
dp_rejmsg_hltv for HLTV (cid_HLTV) clients
|
||||
dp_rejmsg_pending for unathorized (cid_cid_SteamPending) clients
|
||||
dp_rejmsg_revemu for revEmu (>= 9.74 && <= 9.82) clients
|
||||
dp_rejmsg_steamemu for steamEmu clients
|
||||
dp_rejmsg_oldrevemu for old revEmu clients (< 9.74)
|
||||
dp_rejmsg_avsmp for AVSMP clients
|
||||
dp_rejmsg_revemu_sc2009 for revEmu (>9.82) and SteamClient2009 clients
|
||||
dp_rejmsg_sxei for clients with sXe Injected if EnableSXEIdGeneration is set to 1
|
||||
dp_rejmsg_revemu2013 for revEmu 2013 clients
|
||||
|
||||
Just put message to them and it will be displayed for rejected clients.
|
||||
|
||||
Example, a part of server.cfg:
|
||||
dp_rejmsg_nosteam47 "Sorry, you're using old client, download a new one and come back ;)"
|
||||
|
||||
HOW TO GET CLIENT PROTOCOL IN AMXX:
|
||||
check the amxx/dp_test.sma. This is sample plugin that outputs protocol number when client connecting.
|
||||
NOTE: this is _sample_ plugin and its installation is not necessary.
|
||||
|
||||
USEFUL COMMANDS/CVARS:
|
||||
dp_ipsessions (command) - lists active connectionless sessions and info about them.
|
||||
dp_secplrinfo (command) - lists active players with some boolean options: U = Slot is used; A = Active network client; P = passed fakeplayer check;
|
||||
dp_lastthreats (command) - lists last threats.
|
||||
dp_heapinfo (command) - writes internal heap usage to <gamedir>/mem.txt.
|
||||
dp_log_msgoverflows (cvar) - enables/disables dumping contents of messages on overflow.
|
||||
|
||||
THANKS TO:
|
||||
Armind for testing, bugreporting;
|
||||
AlexALX for testing;
|
||||
bDy for testing on FreeBSD;
|
||||
Co6aka for tesing;
|
||||
Dark-Master for testing, bugreporting;
|
||||
debugger_perm for original idea and testing;
|
||||
DrilLer for testing, bugreporting;
|
||||
GoD2.0 for redirection fix idea;
|
||||
gromo for testing, bugreporting;
|
||||
ineya for Hybrid serverinfo trick;
|
||||
jamess for "deprecated" id idea;
|
||||
La_Vladimir for testing, bugreporting;
|
||||
Lev (aka Flasher) for help and testing;
|
||||
P4rD0nM3 for testing, bugreporting;
|
||||
Shidla for testing;
|
||||
SISA for hard testing of eST support and deprecated clientids;
|
||||
**$n@!ke** for testing, hlstats fix idea;
|
||||
Asmodai for help with commands order;
|
||||
Chuvi for voice init solution;
|
||||
PRoSToTeM@ for deltas processing bugfix, user info filtering and other good ideas;
|
||||
S0m3Th1nG_AwFul for testing, bugreporting;
|
||||
coolman for testing, bugreporting;
|
||||
Sanlerus (aka Freedo.m) for reproducing bug with hanging clients and testing
|
||||
Valve for good games ;)
|
||||
All people from this (http://cs.rin.ru/forum/viewtopic.php?f=10&t=50689) thread
|
||||
And all other people whom I forgot
|
||||
@@ -1,116 +0,0 @@
|
||||
/*
|
||||
This sample plugin shows how to get information about client's protocol and Steam ID. (plugin will write this info when client connecting)
|
||||
|
||||
It works only with dproto >= 0.4.4
|
||||
|
||||
*/
|
||||
|
||||
#include <amxmodx>
|
||||
#include <amxmisc>
|
||||
|
||||
|
||||
#define DP_AUTH_NONE 0
|
||||
#define DP_AUTH_DPROTO 1
|
||||
#define DP_AUTH_STEAM 2
|
||||
#define DP_AUTH_STEAMEMU 3
|
||||
#define DP_AUTH_REVEMU 4
|
||||
#define DP_AUTH_OLDREVEMU 5
|
||||
#define DP_AUTH_HLTV 6
|
||||
#define DP_AUTH_SC2009 7
|
||||
#define DP_AUTH_AVSMP 8
|
||||
#define DP_AUTH_SXEI 9
|
||||
#define DP_AUTH_REVEMU2013 10
|
||||
#define DP_AUTH_SSE3 11
|
||||
|
||||
|
||||
//
|
||||
// pointers to dp_r_protocol and dp_r_id_provider cvars
|
||||
// dproto will store information in these cvars
|
||||
|
||||
new pcv_dp_r_protocol
|
||||
new pcv_dp_r_id_provider
|
||||
|
||||
public plugin_init()
|
||||
{
|
||||
register_plugin("dproto testing", "1", "")
|
||||
|
||||
//
|
||||
// Initialize cvar pointers
|
||||
//
|
||||
pcv_dp_r_protocol = get_cvar_pointer ("dp_r_protocol")
|
||||
pcv_dp_r_id_provider = get_cvar_pointer ("dp_r_id_provider")
|
||||
|
||||
}
|
||||
|
||||
public client_connect(id)
|
||||
{
|
||||
if (!pcv_dp_r_protocol || !pcv_dp_r_id_provider)
|
||||
{
|
||||
log_amx ("cant find dp_r_protocol or dp_r_id_provider cvars")
|
||||
return PLUGIN_HANDLED
|
||||
}
|
||||
|
||||
/*
|
||||
The "dp_clientinfo" command are exported by dproto. The syntax is:
|
||||
dp_clientinfo <id>
|
||||
where id is slot index (1 to 32)
|
||||
After executing this command dproto will set dp_r_protocol and dp_r_id_provider cvars.
|
||||
The dp_r_protocol keeps client's protocol
|
||||
The dp_r_id_provider cvar will be set to:
|
||||
1: if client's steam id assigned by dproto (player uses no-steam client without emulator)
|
||||
2: if client's steam id assigned by native steam library (or by another soft that emulates this library, server-side revEmu for example)
|
||||
3: if client's steam id assigned by dproto's SteamEmu emulator
|
||||
4: if client's steam id assigned by dproto's revEmu emulator
|
||||
5: if client's steam id assigned by dproto's old revEmu emulator
|
||||
6: if client is HLTV
|
||||
7: if client's steam id assigned by dproto's SC2009 emulator
|
||||
8: if client's steam id assigned by dproto's AVSMP emulator
|
||||
9: if client's steam id assigned by SXEI's *HID userinfo field
|
||||
10: if client's steam id assigned by dproto's revEmu2013 emulator
|
||||
11: if client's steam id assigned by dproto's SmartSteamEmu emulator
|
||||
|
||||
If slot is empty, both dp_r_protocol and dp_r_id_provider cvars will be set to 0
|
||||
If slot is invalid (id < 1 or id > max players), both dp_r_protocol and dp_r_id_provider cvars will be set to -1
|
||||
*/
|
||||
|
||||
//
|
||||
// add command to queue
|
||||
//
|
||||
server_cmd("dp_clientinfo %d", id)
|
||||
|
||||
//
|
||||
// make server to execute all queued commands
|
||||
//
|
||||
server_exec()
|
||||
|
||||
//
|
||||
// now parse cvar values
|
||||
//
|
||||
new proto = get_pcvar_num(pcv_dp_r_protocol)
|
||||
new authprov = get_pcvar_num(pcv_dp_r_id_provider)
|
||||
new auth_prov_str[32]
|
||||
new user_name[33]
|
||||
|
||||
switch (authprov)
|
||||
{
|
||||
case DP_AUTH_NONE: copy(auth_prov_str, 32, "N/A") //slot is free
|
||||
case DP_AUTH_DPROTO: copy(auth_prov_str, 32, "dproto")
|
||||
case DP_AUTH_STEAM: copy(auth_prov_str, 32, "Steam(Native)")
|
||||
case DP_AUTH_STEAMEMU: copy(auth_prov_str, 32, "SteamEmu")
|
||||
case DP_AUTH_REVEMU: copy(auth_prov_str, 32, "revEmu")
|
||||
case DP_AUTH_OLDREVEMU: copy(auth_prov_str, 32, "old revEmu")
|
||||
case DP_AUTH_HLTV: copy(auth_prov_str, 32, "HLTV")
|
||||
case DP_AUTH_SC2009: copy(auth_prov_str, 32, "SteamClient2009")
|
||||
case DP_AUTH_AVSMP: copy(auth_prov_str, 32, "AVSMP")
|
||||
case DP_AUTH_SXEI: copy(auth_prov_str, 32, "SXEI")
|
||||
case DP_AUTH_REVEMU2013: copy(auth_prov_str, 32, "RevEmu2013")
|
||||
case DP_AUTH_SSE3: copy(auth_prov_str, 32, "SSE3")
|
||||
default: copy(auth_prov_str, 32, "Erroneous") //-1 if slot id is invalid
|
||||
}
|
||||
|
||||
get_user_name (id, user_name, 33)
|
||||
|
||||
server_print("User %s (%d) uses protocol %d; SteamID assigned by %s", user_name, id, proto, auth_prov_str)
|
||||
|
||||
return PLUGIN_HANDLED
|
||||
}
|
||||
@@ -1,206 +0,0 @@
|
||||
/* AMXModX Script
|
||||
*
|
||||
* Title: Update Client Hint
|
||||
* Author: Lev/Crock
|
||||
*
|
||||
* Changelog:
|
||||
*
|
||||
* 23.03.2010
|
||||
* - Added HLTV recognition
|
||||
*
|
||||
* 04.08.2010
|
||||
* - Added new emulators support (AVSMP, SC2009)
|
||||
*
|
||||
* 19.10.2010
|
||||
* - Fixed AVSMP and SteamClient2009 support
|
||||
*
|
||||
* 07.08.2013
|
||||
* - Added sXeI support
|
||||
* - Added RevEmu2013 support
|
||||
*
|
||||
* 11.04.2015
|
||||
* - Added SmartSteamEmu support
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma semicolon 1
|
||||
#pragma ctrlchar '\'
|
||||
|
||||
#include <amxmodx>
|
||||
#include <amxmisc>
|
||||
#include <amxconst>
|
||||
#include <fun>
|
||||
#include <regex>
|
||||
|
||||
#define DP_AUTH_NONE 0 // "N/A" - slot is free
|
||||
#define DP_AUTH_DPROTO 1 // dproto
|
||||
#define DP_AUTH_STEAM 2 // Native Steam
|
||||
#define DP_AUTH_STEAMEMU 3 // SteamEmu
|
||||
#define DP_AUTH_REVEMU 4 // RevEmu
|
||||
#define DP_AUTH_OLDREVEMU 5 // Old RevEmu
|
||||
#define DP_AUTH_HLTV 6 // HLTV
|
||||
#define DP_AUTH_SC2009 7 // SteamClient 2009
|
||||
#define DP_AUTH_AVSMP 8 // AVSMP
|
||||
#define DP_AUTH_SXEI 9 // sXe Injected
|
||||
#define DP_AUTH_REVEMU2013 10 // RevEmu 2013
|
||||
#define DP_AUTH_SSE3 11 // SmartSteamEmu
|
||||
|
||||
new const PLUGIN[] = "UpdateHint";
|
||||
new const VERSION[] = "1.3";
|
||||
new const AUTHOR[] = "Lev";
|
||||
|
||||
const BASE_TASK_ID_HINT = 3677; // random number
|
||||
const BASE_TASK_ID_KICK = 6724; // random number
|
||||
const MIN_SHOW_INTERVAL = 20; // minimum constrain for hint show interval
|
||||
const MAX_URL_LENGTH = 70; // max length of the URL
|
||||
|
||||
new bool:playerPutOrAuth[33]; // Player was put in server or auth.
|
||||
|
||||
new pcvar_uh_url;
|
||||
new pcvar_uh_interval;
|
||||
new pcvar_uh_kickinterval;
|
||||
new pcvar_dp_r_protocol;
|
||||
new pcvar_dp_r_id_provider;
|
||||
|
||||
public plugin_init()
|
||||
{
|
||||
register_plugin(PLUGIN, VERSION, AUTHOR);
|
||||
register_cvar("updatehint", VERSION, FCVAR_SERVER | FCVAR_SPONLY | FCVAR_UNLOGGED);
|
||||
|
||||
register_dictionary("updatehint.txt");
|
||||
|
||||
pcvar_uh_url = register_cvar("uh_url", "http://some.addr/somefile"); // URL where player can goto to download new client.
|
||||
pcvar_uh_interval = register_cvar("uh_interval", "60.0"); // Interval between hint shows.
|
||||
pcvar_uh_kickinterval = register_cvar("uh_kickinterval", "0"); // Interval bwfoew kick client.
|
||||
pcvar_dp_r_protocol = get_cvar_pointer ("dp_r_protocol"); // Dproto interface.
|
||||
pcvar_dp_r_id_provider = get_cvar_pointer ("dp_r_id_provider"); // Dproto interface.
|
||||
}
|
||||
|
||||
public client_connect(id)
|
||||
{
|
||||
playerPutOrAuth[id] = false;
|
||||
}
|
||||
|
||||
public client_authorized(id)
|
||||
{
|
||||
if (playerPutOrAuth[id])
|
||||
{
|
||||
return check_client_type(id);
|
||||
}
|
||||
playerPutOrAuth[id] = true;
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
public client_putinserver(id)
|
||||
{
|
||||
if (playerPutOrAuth[id])
|
||||
{
|
||||
return check_client_type(id);
|
||||
}
|
||||
playerPutOrAuth[id] = true;
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
stock NeedShowUpdateMsg(proto, authprov) {
|
||||
if (authprov == DP_AUTH_HLTV)
|
||||
return false;
|
||||
|
||||
if (proto < 48)
|
||||
return true;
|
||||
|
||||
if (authprov == DP_AUTH_STEAM ||
|
||||
authprov == DP_AUTH_REVEMU ||
|
||||
authprov == DP_AUTH_SC2009 ||
|
||||
authprov == DP_AUTH_AVSMP ||
|
||||
authprov == DP_AUTH_SXEI ||
|
||||
authprov == DP_AUTH_REVEMU2013 ||
|
||||
authprov == DP_AUTH_SSE3)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
check_client_type(id)
|
||||
{
|
||||
if (!pcvar_dp_r_protocol || !pcvar_dp_r_id_provider)
|
||||
return PLUGIN_CONTINUE;
|
||||
|
||||
server_cmd("dp_clientinfo %d", id);
|
||||
server_exec();
|
||||
|
||||
new proto = get_pcvar_num(pcvar_dp_r_protocol);
|
||||
new authprov = get_pcvar_num(pcvar_dp_r_id_provider);
|
||||
|
||||
switch(authprov)
|
||||
{
|
||||
case DP_AUTH_DPROTO:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "DPROTO");
|
||||
case DP_AUTH_STEAM:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "STEAM");
|
||||
case DP_AUTH_REVEMU:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "REVEMU");
|
||||
case DP_AUTH_STEAMEMU:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "STEAMEMU");
|
||||
case DP_AUTH_OLDREVEMU:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "OLDREVEMU");
|
||||
case DP_AUTH_HLTV:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "HLTV");
|
||||
case DP_AUTH_SC2009:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "SteamClient2009/revEmu");
|
||||
case DP_AUTH_AVSMP:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "AVSMP");
|
||||
case DP_AUTH_SXEI:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "SXEI");
|
||||
case DP_AUTH_REVEMU2013:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "REVEMU2013");
|
||||
case DP_AUTH_SSE3:
|
||||
console_print(0, "Protocol: %d, authprovider: %s", proto, "SSE3");
|
||||
}
|
||||
|
||||
if (NeedShowUpdateMsg(proto, authprov))
|
||||
{
|
||||
set_task(get_uh_interval(), "show_update_hint", BASE_TASK_ID_HINT + id, _, _, "b");
|
||||
new kick_interval = get_pcvar_num(pcvar_uh_kickinterval);
|
||||
if (kick_interval > 0)
|
||||
set_task(float(kick_interval), "kick_client", BASE_TASK_ID_KICK + id);
|
||||
}
|
||||
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
public client_disconnect(id)
|
||||
{
|
||||
remove_task(BASE_TASK_ID_HINT + id);
|
||||
remove_task(BASE_TASK_ID_KICK + id);
|
||||
}
|
||||
|
||||
Float:get_uh_interval()
|
||||
{
|
||||
new interval = get_pcvar_num(pcvar_uh_interval);
|
||||
// Check to be no less then minimum value
|
||||
return float((interval < MIN_SHOW_INTERVAL ) ? MIN_SHOW_INTERVAL : interval);
|
||||
}
|
||||
|
||||
public show_update_hint(id)
|
||||
{
|
||||
id -= BASE_TASK_ID_HINT;
|
||||
if (0 > id || id > 31)
|
||||
return;
|
||||
new url[MAX_URL_LENGTH];
|
||||
get_pcvar_string(pcvar_uh_url, url, charsmax(url));
|
||||
set_hudmessage(255, 100, 100, -1.0, 0.35, 0, 3.0, 5.0, 0.1, 0.1, 4);
|
||||
show_hudmessage(id, "%L", id, "HUDHINT");
|
||||
client_print(id, print_chat, "%L", id, "CHATHINT", url);
|
||||
}
|
||||
|
||||
public kick_client(id)
|
||||
{
|
||||
id -= BASE_TASK_ID_KICK;
|
||||
if (0 > id || id > 31)
|
||||
return;
|
||||
new url[MAX_URL_LENGTH];
|
||||
get_pcvar_string(pcvar_uh_url, url, charsmax(url));
|
||||
client_print(id, print_chat, "%L", id, "CHATHINT", url);
|
||||
new userid = get_user_userid(id);
|
||||
server_cmd("kick #%d \"%L\"", userid, id, "HUDHINT");
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
[en]
|
||||
HUDHINT = Your client is outdated. Check chat and console for download URL.
|
||||
CHATHINT = Download new client @ %s
|
||||
|
||||
[ru]
|
||||
HUDHINT = TBOU KJIUEHT YCTAPEJI. CMOTPU CCbIJIKY B 4ATE U B KOHCOJIU.
|
||||
CHATHINT = Cka4au HoBbIU kJIUHT TYT: %s
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,252 +0,0 @@
|
||||
# ========================================================
|
||||
# DPROTO CONFIGURATION
|
||||
# ========================================================
|
||||
|
||||
#
|
||||
# General rule for modifying this file:
|
||||
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
|
||||
#
|
||||
|
||||
|
||||
# ========================================================
|
||||
# AUTHID MANAGEMENT
|
||||
# ========================================================
|
||||
|
||||
# ClientID types (for cid_* options)
|
||||
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
|
||||
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
|
||||
# 3: STEAM_ by IP
|
||||
# 4: VALVE_ by IP
|
||||
# 5: Deprecated - client will be rejected
|
||||
# 6: reserved for future use
|
||||
# 7: HLTV
|
||||
# 8: STEAM_ID_LAN
|
||||
# 9: STEAM_ID_PENDING
|
||||
# 10: VALVE_ID_LAN
|
||||
# 11: VALVE_ID_PENDING
|
||||
# 12: STEAM_666:88:666
|
||||
|
||||
# Use these options to set authid's for clients
|
||||
|
||||
# for HLTV (default is HLTV [7])
|
||||
cid_HLTV = 7
|
||||
|
||||
# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
|
||||
cid_NoSteam47 = 4
|
||||
|
||||
# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
|
||||
cid_NoSteam48 = 4
|
||||
|
||||
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
|
||||
cid_Steam = 1
|
||||
|
||||
# Client recognized as pending when they sucessfully authorized, but did not get steam id
|
||||
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
|
||||
# default is STEAM_ID_PENDING [9]
|
||||
cid_SteamPending = 9
|
||||
|
||||
# For players having revEmu ( >= 9.74) on client-side:
|
||||
# default is real STEAM_xx:xx:xx [1]
|
||||
cid_RevEmu = 1
|
||||
|
||||
# For players having RevEmu 2013 on client-side:
|
||||
# default is real STEAM_xx:xx:xx [1]
|
||||
cid_RevEmu2013 = 1
|
||||
|
||||
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
|
||||
# default is real STEAM_xx:xx:xx [1]
|
||||
cid_SC2009 = 1
|
||||
|
||||
# For players having old revEmu on client-side:
|
||||
# default is real STEAM_xx:xx:xx [1]
|
||||
cid_OldRevEmu = 1
|
||||
|
||||
# For players having hCupa's SteamEmu on client-side:
|
||||
# default is real STEAM_xx:xx:xx [1]
|
||||
cid_SteamEmu = 1
|
||||
|
||||
# For players having AVSMP (Cracked Steam) on client-side:
|
||||
# default is real STEAM_xx:xx:xx [1]
|
||||
cid_AVSMP = 1
|
||||
|
||||
# For players having SmartSteamEmu > 1.2.4 on client-side:
|
||||
# default is real STEAM_xx:xx:xx [1]
|
||||
cid_SSE3 = 1
|
||||
|
||||
# For SETTI ServerScanner
|
||||
# default is STEAM_xx:xx:xx generated by IP [3]
|
||||
cid_Setti = 3
|
||||
|
||||
# For SXEI Clients
|
||||
# default is real STEAM_xx:xx:xx [1]
|
||||
cid_SXEI = 1
|
||||
|
||||
# EnableSXEIdGeneration (0 / 1)
|
||||
# Turns on steamid generation based on info sent by sXeI client
|
||||
# Enable this only if you have sXeI server installed!
|
||||
EnableSXEIdGeneration = 0
|
||||
|
||||
# SC2009_RevCompatMode (0 / 1)
|
||||
# Enable fix to make steamids generated for SC2009 compatible with revEmu
|
||||
SC2009_RevCompatMode = 1
|
||||
|
||||
# SteamEmuCompatMode (0 / 1)
|
||||
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
|
||||
# Affects only Old RevEmu and SteamEmu emulators.
|
||||
SteamEmuCompatMode = 1
|
||||
|
||||
# OldEstCompatMode (0 / 1)
|
||||
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
|
||||
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
|
||||
OldEstCompatMode = 0
|
||||
|
||||
# SteamIdHashSalt (string)
|
||||
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
|
||||
# Should be more than 16 chars length. If string is empty, hashing is not applied.
|
||||
SteamIdHashSalt =
|
||||
|
||||
# IPGen_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids generated by IP
|
||||
IPGen_Prefix1 = 0
|
||||
|
||||
# IPGen_Prefix2 (int)
|
||||
# STEAM_a:b:c
|
||||
# second prefix (b) for authids generated by IP
|
||||
IPGen_Prefix2 = 4
|
||||
|
||||
# Native_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids generated by native auth method (Steam)
|
||||
Native_Prefix1 = 0;
|
||||
|
||||
# SC2009_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids generated by Steamclient 2009
|
||||
SC2009_Prefix1 = 0;
|
||||
|
||||
# RevEmu_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids generated by RevEmu
|
||||
RevEmu_Prefix1 = 0;
|
||||
|
||||
# RevEmu2013_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids generated by RevEmu2013
|
||||
RevEmu2013_Prefix1 = 0;
|
||||
|
||||
# OldRevEmu_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids generated by old RevEmu
|
||||
OldRevEmu_Prefix1 = 0;
|
||||
|
||||
# SteamEmu_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids generated by SteamEmu
|
||||
SteamEmu_Prefix1 = 0;
|
||||
|
||||
# AVSMP_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
|
||||
AVSMP_Prefix1 = 0;
|
||||
|
||||
# SSE3_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids assigned for SSE3
|
||||
SSE3_Prefix1 = 0;
|
||||
|
||||
# Setti_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids assigned for Setti server scanner
|
||||
Setti_Prefix1 = 0;
|
||||
|
||||
# SXEI_Prefix1 (int)
|
||||
# STEAM_a:b:c
|
||||
# first prefix (a) for authids assigned for sXeI clients
|
||||
SXEI_Prefix1 = 0;
|
||||
|
||||
|
||||
# Note that banid will use steamid WITHOUT any prefixes!
|
||||
|
||||
|
||||
# ========================================================
|
||||
# ATTACKS SUPRESSION
|
||||
# ========================================================
|
||||
|
||||
# FakePlayers_AntiReconnect (0/1)
|
||||
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
|
||||
# before fake players checks have completed.
|
||||
# Default is 1 (ON).
|
||||
FakePlayers_AntiReconnect = 1
|
||||
|
||||
# FakePlayers_BanTime (minutes)
|
||||
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
|
||||
# Default is 120 minutes.
|
||||
# Use 0 for permanent ban.
|
||||
# Use negative vaules to disable ban (fake players will only be kicked).
|
||||
FakePlayers_BanTime = 120
|
||||
|
||||
# Exploits_CheckDownloads (0/1)
|
||||
# Enable checking of requested download files against precached resources.
|
||||
# Default is 1 (ON).
|
||||
Exploits_CheckDownloads = 1
|
||||
|
||||
# Exploits_DisableUploads (0/1)
|
||||
# Disable file uploads (not customizations) to the server.
|
||||
# Default is 1 (ON).
|
||||
Exploits_DisableUploads = 1
|
||||
|
||||
|
||||
# ========================================================
|
||||
# OTHER STUFF
|
||||
# ========================================================
|
||||
|
||||
# LoggingMode:
|
||||
# 0 = None
|
||||
# 1 = Console
|
||||
# 2 = Log Files
|
||||
# 3 = Both
|
||||
LoggingMode = 2
|
||||
|
||||
# ThreatsLoggingMode (0/1)
|
||||
# Enable logging of threats details.
|
||||
# Default is 0 (OFF).
|
||||
ThreatsLoggingMode = 0
|
||||
|
||||
# DisableNativeAuth (0/1)
|
||||
# Disables valve/steam auth system.
|
||||
# For p.47 Based: Server will not connect to auth servers.
|
||||
# For All: Server will not call authorization functions.
|
||||
# This is a fix for startup freeze for old (p.47) servers.
|
||||
DisableNativeAuth = 0
|
||||
|
||||
# ServerInfoAnswerType (0/1/2)
|
||||
# Sets server answer type for query requests
|
||||
# 0 = New style (Source Engine)
|
||||
# 1 = Old Style (Fix favorites list for p.47 clients)
|
||||
# 2 = Hybrid mode (Old Style sent first)
|
||||
# Default is 0 (Source Engine).
|
||||
ServerInfoAnswerType = 0
|
||||
|
||||
# Game_Name (string)
|
||||
# Sets game name displayed for clients
|
||||
# If Game_Name is empty, native game name will be used
|
||||
Game_Name =
|
||||
|
||||
# Enables fix for proper player id displaying on HLStats server monitoring
|
||||
# Enable this only if you have HLStats
|
||||
HLStatsPlayerIdFix = 0
|
||||
|
||||
# Enables spreading of user setinfo topcolor and bottomcolor settings.
|
||||
# Disable this if mod doesn't support coloring of player models.
|
||||
SpreadUserInfoColors = 1
|
||||
|
||||
# ExportVersion (0/1)
|
||||
# Enables/Disables exporting of dp_version cvar
|
||||
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
|
||||
# 0 = dp_version cvar will not be exported to server rules.
|
||||
ExportVersion = 1
|
||||
|
||||
# HLTVExcept_IP (ip addr)
|
||||
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
|
||||
HLTVExcept_IP = 127.0.0.1
|
||||
@@ -1,8 +0,0 @@
|
||||
login anonymous
|
||||
force_install_dir ./hlds
|
||||
app_set_config 90 mod valve
|
||||
app_update 90
|
||||
app_update 90
|
||||
app_update 90 validate
|
||||
app_update 90 validate
|
||||
quit
|
||||
1
mapcycle.txt
Normal file
1
mapcycle.txt
Normal file
@@ -0,0 +1 @@
|
||||
crossfire
|
||||
10
motd.txt
Normal file
10
motd.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
=========================================
|
||||
|
||||
WELCOME TO THE SERVER!
|
||||
|
||||
Map: Crossfire Only
|
||||
Round Time: 15 Minutes
|
||||
|
||||
Have fun and play fair!
|
||||
|
||||
=========================================
|
||||
24
roundstart.cfg
Normal file
24
roundstart.cfg
Normal file
@@ -0,0 +1,24 @@
|
||||
// Round Start Configuration
|
||||
// This file is executed at the start of each round
|
||||
|
||||
// Display round start message
|
||||
say "========================================="
|
||||
say "ROUND STARTING - 15 MINUTE TIMER!"
|
||||
say "Map: Crossfire"
|
||||
say "========================================="
|
||||
|
||||
// Play round start sound
|
||||
play "fvox/bell.wav"
|
||||
|
||||
// 10 second voice countdown using speak command
|
||||
wait 300; say "10 seconds until round begins!"; speak "ten"
|
||||
wait 60; speak "nine"
|
||||
wait 60; speak "eight"
|
||||
wait 60; speak "seven"
|
||||
wait 60; speak "six"
|
||||
wait 60; speak "five"
|
||||
wait 60; speak "four"
|
||||
wait 60; speak "three"
|
||||
wait 60; speak "two"
|
||||
wait 60; speak "one"
|
||||
wait 60; say "FIGHT!"; play "fvox/activated.wav"
|
||||
71
roundtimer.sma
Normal file
71
roundtimer.sma
Normal file
@@ -0,0 +1,71 @@
|
||||
/* Round Timer Plugin
|
||||
* Shows time remaining in scoreboard and plays voice countdown
|
||||
*/
|
||||
|
||||
#include <amxmodx>
|
||||
#include <amxmisc>
|
||||
|
||||
new g_iRoundTime
|
||||
new g_iRoundStart
|
||||
|
||||
public plugin_init()
|
||||
{
|
||||
register_plugin("Round Timer", "1.0", "Custom")
|
||||
|
||||
// Set the round time from mp_timelimit (in minutes, convert to seconds)
|
||||
g_iRoundTime = get_cvar_num("mp_timelimit") * 60
|
||||
|
||||
// Start the timer
|
||||
set_task(1.0, "check_time", 0, "", 0, "b")
|
||||
|
||||
// Hook player scoreboard
|
||||
register_event("StatusValue", "show_time", "be", "1=2")
|
||||
}
|
||||
|
||||
public plugin_cfg()
|
||||
{
|
||||
g_iRoundStart = get_systime()
|
||||
}
|
||||
|
||||
public check_time()
|
||||
{
|
||||
new iElapsed = get_systime() - g_iRoundStart
|
||||
new iRemaining = g_iRoundTime - iElapsed
|
||||
|
||||
// Voice countdown for last 10 seconds
|
||||
if(iRemaining <= 10 && iRemaining > 0)
|
||||
{
|
||||
new szNumber[16]
|
||||
num_to_word(iRemaining, szNumber, 15)
|
||||
|
||||
client_cmd(0, "spk ^"vox/%s^"", szNumber)
|
||||
|
||||
if(iRemaining == 10)
|
||||
client_print(0, print_chat, "[Round Timer] 10 seconds remaining!")
|
||||
}
|
||||
|
||||
// Round end
|
||||
if(iRemaining <= 0)
|
||||
{
|
||||
client_cmd(0, "spk ^"vox/time is up^"")
|
||||
client_print(0, print_chat, "[Round Timer] Time is up! Changing map...")
|
||||
|
||||
// Trigger map change
|
||||
server_cmd("mp_timelimit 0.1")
|
||||
}
|
||||
}
|
||||
|
||||
public show_time(id)
|
||||
{
|
||||
new iElapsed = get_systime() - g_iRoundStart
|
||||
new iRemaining = g_iRoundTime - iElapsed
|
||||
|
||||
if(iRemaining < 0)
|
||||
iRemaining = 0
|
||||
|
||||
new iMinutes = iRemaining / 60
|
||||
new iSeconds = iRemaining % 60
|
||||
|
||||
set_hudmessage(255, 255, 255, -1.0, 0.01, 0, 0.0, 1.0, 0.0, 0.0, 4)
|
||||
show_hudmessage(id, "Time Remaining: %02d:%02d", iMinutes, iSeconds)
|
||||
}
|
||||
54
server.cfg
Normal file
54
server.cfg
Normal file
@@ -0,0 +1,54 @@
|
||||
// Half-Life Server Configuration
|
||||
// Crossfire Only Server
|
||||
|
||||
// Server name (will be overwritten by environment variable)
|
||||
hostname "Half-Life Crossfire Server"
|
||||
|
||||
// RCON password (will be overwritten by environment variable)
|
||||
rcon_password "changeme"
|
||||
|
||||
// Server password (will be overwritten by environment variable)
|
||||
sv_password ""
|
||||
|
||||
// Max players (will be overwritten by environment variable)
|
||||
maxplayers 16
|
||||
|
||||
// Round settings - 15 minutes (900 seconds)
|
||||
mp_timelimit 15
|
||||
mp_roundtime 15
|
||||
|
||||
// Gameplay settings
|
||||
mp_friendlyfire 0
|
||||
mp_footsteps 1
|
||||
mp_flashlight 1
|
||||
mp_autocrosshair 1
|
||||
mp_autoteambalance 1
|
||||
mp_limitteams 2
|
||||
|
||||
// Server settings
|
||||
sv_maxrate 25000
|
||||
sv_minrate 5000
|
||||
sv_maxupdaterate 101
|
||||
sv_minupdaterate 10
|
||||
sv_maxcmdrate 101
|
||||
sv_mincmdrate 10
|
||||
|
||||
// Voice communication
|
||||
sv_voiceenable 1
|
||||
sv_voicecodec voice_speex
|
||||
sv_voicequality 5
|
||||
|
||||
// Download settings
|
||||
sv_allowdownload 1
|
||||
sv_allowupload 1
|
||||
sv_sendvelocity 1
|
||||
|
||||
// Server logging
|
||||
log on
|
||||
sv_logbans 1
|
||||
sv_logecho 1
|
||||
sv_logfile 1
|
||||
sv_log_onefile 0
|
||||
|
||||
// Execute on map start
|
||||
exec roundstart.cfg
|
||||
54
setup.sh
Executable file
54
setup.sh
Executable file
@@ -0,0 +1,54 @@
|
||||
#!/bin/bash
|
||||
|
||||
echo "Half-Life Crossfire Server - Setup Script"
|
||||
echo "=========================================="
|
||||
echo ""
|
||||
|
||||
# Check if running in the correct directory
|
||||
if [ ! -f "docker-compose.yml" ]; then
|
||||
echo "❌ Error: docker-compose.yml not found!"
|
||||
echo "Please run this script from the directory containing all server files."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check if all required files exist
|
||||
required_files=("Dockerfile" "docker-compose.yml" "server.cfg" "mapcycle.txt" "motd.txt" "start-server.sh" "roundstart.cfg")
|
||||
missing_files=()
|
||||
|
||||
for file in "${required_files[@]}"; do
|
||||
if [ ! -f "$file" ]; then
|
||||
missing_files+=("$file")
|
||||
fi
|
||||
done
|
||||
|
||||
if [ ${#missing_files[@]} -gt 0 ]; then
|
||||
echo "❌ Missing required files:"
|
||||
printf '%s\n' "${missing_files[@]}"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "✅ All required files found"
|
||||
echo ""
|
||||
|
||||
# Create .env file if it doesn't exist
|
||||
if [ ! -f ".env" ]; then
|
||||
echo "Creating .env file from template..."
|
||||
cp .env.example .env
|
||||
echo "✅ Created .env file - please edit it with your settings"
|
||||
echo ""
|
||||
fi
|
||||
|
||||
# Make start-server.sh executable
|
||||
chmod +x start-server.sh
|
||||
|
||||
echo "Setup complete! You can now:"
|
||||
echo ""
|
||||
echo "1. Edit .env file with your server settings:"
|
||||
echo " nano .env"
|
||||
echo ""
|
||||
echo "2. Build and start the server:"
|
||||
echo " docker-compose up -d"
|
||||
echo ""
|
||||
echo "3. View logs:"
|
||||
echo " docker-compose logs -f"
|
||||
echo ""
|
||||
33
start-server.sh
Executable file
33
start-server.sh
Executable file
@@ -0,0 +1,33 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Apply environment variables to server.cfg
|
||||
if [ -n "$SERVER_NAME" ]; then
|
||||
sed -i "s/^hostname.*/hostname \"$SERVER_NAME\"/" /opt/steam/hlds/valve/server.cfg
|
||||
fi
|
||||
|
||||
if [ -n "$MAX_PLAYERS" ]; then
|
||||
sed -i "s/^maxplayers.*/maxplayers $MAX_PLAYERS/" /opt/steam/hlds/valve/server.cfg
|
||||
fi
|
||||
|
||||
if [ -n "$SERVER_PASSWORD" ]; then
|
||||
sed -i "s/^sv_password.*/sv_password \"$SERVER_PASSWORD\"/" /opt/steam/hlds/valve/server.cfg
|
||||
fi
|
||||
|
||||
if [ -n "$RCON_PASSWORD" ]; then
|
||||
sed -i "s/^rcon_password.*/rcon_password \"$RCON_PASSWORD\"/" /opt/steam/hlds/valve/server.cfg
|
||||
fi
|
||||
|
||||
# Update MOTD with custom welcome message
|
||||
if [ -n "$WELCOME_MESSAGE" ]; then
|
||||
sed -i "s/WELCOME TO THE SERVER!/$WELCOME_MESSAGE/" /opt/steam/hlds/valve/motd.txt
|
||||
fi
|
||||
|
||||
# Start the Half-Life server on crossfire map
|
||||
cd /opt/steam/hlds
|
||||
./hlds_run \
|
||||
-game valve \
|
||||
+maxplayers ${MAX_PLAYERS:-16} \
|
||||
+map crossfire \
|
||||
-port 27015 \
|
||||
+sv_lan 0 \
|
||||
+exec server.cfg
|
||||
@@ -1,19 +0,0 @@
|
||||
; Maps configuration file
|
||||
; File location: $moddir/addons/amxmodx/configs/maps.ini
|
||||
; To use with Maps Menu plugin
|
||||
|
||||
; Add in your mod's maps here
|
||||
; Delete this file to use mapcycle.txt
|
||||
|
||||
crossfire
|
||||
; bounce
|
||||
; datacore
|
||||
; frenzy
|
||||
; gasworks
|
||||
; lambda_bunker
|
||||
; rapidcore
|
||||
; snark_pit
|
||||
; stalkyard
|
||||
; subtransit
|
||||
; undertow
|
||||
; boot_camp
|
||||
@@ -1,12 +0,0 @@
|
||||
echo "########################################################################"
|
||||
echo "# ### DOCKER INFO ###"
|
||||
echo "# To override the default server.cfg"
|
||||
echo "# mount a volume to /opt/steam/hlds/valve/config"
|
||||
echo "# and create a server.cfg inside that folder."
|
||||
echo "# For more information visit:"
|
||||
echo "# https://github.com/artkirienko/hlds-docker-dproto"
|
||||
echo "#"
|
||||
echo "# Example:"
|
||||
echo "# docker run -it --rm -d -p27015:27015 -p27015:27015/udp \"
|
||||
echo "# -v $(pwd)/valve/config:/opt/steam/hlds/valve/config artkirienko/hlds"
|
||||
echo "########################################################################"
|
||||
@@ -1,51 +0,0 @@
|
||||
// This sets the config file which is loaded at each map change.
|
||||
mapchangecfgfile server.cfg
|
||||
motdfile motd.txt
|
||||
|
||||
hostname "Half Life SERVERNAME"
|
||||
|
||||
maxplayers 12
|
||||
mp_autocrosshair "0"
|
||||
mp_falldamage "0"
|
||||
mp_flashlight "1"
|
||||
mp_logdetail "0"
|
||||
mp_logfile "0"
|
||||
mp_timelimit "15"
|
||||
pausable "0"
|
||||
secure "1"
|
||||
sv_aim "0"
|
||||
sv_allowupload "0"
|
||||
sv_contact "https://github.com/artkirienko/hlds-docker-dproto"
|
||||
sv_proxies "0"
|
||||
sv_region "3"
|
||||
sv_skyname "dusk"
|
||||
sv_minrate "5000"
|
||||
sv_maxrate "100000"
|
||||
sv_minupaterate "60"
|
||||
sv_maxupaterate "101"
|
||||
sys_ticrate "200"
|
||||
|
||||
//voice
|
||||
sv_alltalk "1"
|
||||
sv_voicecodec voice_speex
|
||||
sv_voiceenable "1"
|
||||
sv_voicequality "3"
|
||||
|
||||
// player bounding boxes (collisions, not clipping)
|
||||
sv_clienttrace 3.5
|
||||
|
||||
// maximum client movement speed
|
||||
sv_maxspeed 270
|
||||
|
||||
// set FastDL servers (important, if you want to use custom maps)
|
||||
// alternative:
|
||||
// sv_downloadurl "http://files.anitalink.com/gamecache/hl/valve/"
|
||||
sv_downloadurl "http://files2.hldm.org/hl/"
|
||||
|
||||
// load ban files
|
||||
exec listip.cfg
|
||||
exec banned.cfg
|
||||
|
||||
// password
|
||||
// password 1
|
||||
// vs_password YOURPASSWORD
|
||||
@@ -1,12 +0,0 @@
|
||||
crossfire
|
||||
bounce
|
||||
datacore
|
||||
frenzy
|
||||
gasworks
|
||||
lambda_bunker
|
||||
rapidcore
|
||||
snark_pit
|
||||
stalkyard
|
||||
subtransit
|
||||
undertow
|
||||
boot_camp
|
||||
@@ -1,12 +0,0 @@
|
||||
Welcome to HLDS Docker dproto(47/48)
|
||||
|
||||
|
||||
This server uses Docker.
|
||||
For more information visit
|
||||
https://github.com/artkirienko/hlds-docker-dproto
|
||||
|
||||
|
||||
|
||||
|
||||
Love old-school gaming and Half-Life?
|
||||
Join us on Discord: https://discord.com/invite/halflife
|
||||
@@ -1,5 +0,0 @@
|
||||
// Add server configurations to default.cfg
|
||||
exec default.cfg
|
||||
|
||||
// The custom config needs to be executed last.
|
||||
exec config/server.cfg
|
||||
@@ -1,39 +0,0 @@
|
||||
// Server Lists
|
||||
//
|
||||
|
||||
Auth
|
||||
{
|
||||
207.173.177.10:7002
|
||||
// half-life.east.won.net:7002
|
||||
// half-life.west.won.net:7002
|
||||
// half-life.central.won.net:7002
|
||||
}
|
||||
|
||||
Master
|
||||
{
|
||||
207.173.177.10:27010 // steam official
|
||||
188.40.40.201:27010
|
||||
46.165.194.16:27010
|
||||
46.4.71.67:27010
|
||||
46.165.194.14:27010
|
||||
194.87.101.97:27010
|
||||
ms.gs4u.net:27010
|
||||
85.204.49.230:27010 // not
|
||||
ms.qck.ro:27010 // not
|
||||
88.198.47.43:27010 // not
|
||||
138.201.120.30:27010 // not
|
||||
ms.tsarvar.com:27010 // not
|
||||
ms.tsar.im:27010 // not
|
||||
zvdk.nl:27010 // not
|
||||
hl1master.steampowered.com:27010 // not
|
||||
// half-life.east.won.net:27010
|
||||
// half-life.west.won.net:27010
|
||||
// half-life.central.won.net:27010
|
||||
}
|
||||
|
||||
Secure
|
||||
{
|
||||
half-life.speakeasy-nyc.hlauth.net:27012
|
||||
half-life.speakeasy-sea.hlauth.net:27012
|
||||
half-life.speakeasy-chi.hlauth.net:27012
|
||||
}
|
||||
Reference in New Issue
Block a user