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Author SHA1 Message Date
Jose Jimenez
6b019e8fff Update README
Some checks failed
Build and Publish Docker Image / build-and-publish (push) Has been cancelled
Removed outdated notes and updated default map name.
2026-02-17 19:42:03 +01:00
311bbc8baf Point example to correct hub image 2026-02-17 19:32:41 +01:00
0200fb30e0 Make server not LAN 2026-02-17 19:19:58 +01:00
Jose Jimenez
7c3b70d5e1 Merge pull request #1 from jjsalinas/modern-version
Some checks failed
Build and Publish Docker Image / build-and-publish (push) Has been cancelled
Updated repo to use docker-compose. Updated debian version due to EOL of previous one
2026-02-13 23:02:26 +01:00
c6e6d2d055 README updated 2026-02-13 23:01:38 +01:00
9f7ace8aa6 Default build names image as hl-server 2026-02-13 23:00:39 +01:00
da3c7a02cc README updated 2026-02-13 22:52:21 +01:00
ba052e0576 Updated repo to use docker-compose. Updated debian version due to EOL of previous one 2026-02-13 22:48:45 +01:00
Jose Jimenez
3afac4db07 Update docker-publish.yml 2025-06-01 21:51:17 +02:00
Jose Jimenez
d1ba8e06d8 Updated sv_password wrong references 2025-03-04 19:17:49 +01:00
Jose Jimenez
3f6cb73b24 Updated motd message when entering server 2025-03-04 18:59:12 +01:00
7d090967aa Added badges 2025-01-17 20:06:59 +01:00
362d88f934 Mapcycle fix. New banner. 2025-01-17 19:53:02 +01:00
31 changed files with 488 additions and 993 deletions

8
.env.example Normal file
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@@ -0,0 +1,8 @@
# Half-Life Server Configuration
# Copy this file and customize the values
SERVER_NAME=Half-Life Crossfire Server
MAX_PLAYERS=16
SERVER_PASSWORD=
RCON_PASSWORD=changeme
WELCOME_MESSAGE=Welcome to Crossfire! Fight until the last player stands!

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@@ -3,7 +3,7 @@ name: Build and Publish Docker Image
on:
push:
branches:
- main # Trigger on pushes to the 'main' branch
- main
workflow_dispatch: # Allow manual triggering of the workflow
jobs:
@@ -11,23 +11,19 @@ jobs:
runs-on: ubuntu-latest
steps:
# Checkout the code
- name: Checkout code
uses: actions/checkout@v3
# Log in to Docker Hub using GitHub credentials
- name: Log in to Docker Hub
uses: docker/login-action@v2
with:
username: ${{ secrets.DOCKER_USERNAME }}
password: ${{ secrets.DOCKER_PASSWORD }}
# Build the Docker image
- name: Build Docker Image
run: |
docker build -t ${{ secrets.DOCKER_USERNAME }}/hl-server:latest .
# Push the Docker image to Docker Hub
- name: Push Docker Image
run: |
docker push ${{ secrets.DOCKER_USERNAME }}/hl-server:latest

36
.gitignore vendored
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@@ -1,2 +1,36 @@
# MacOS filesystem
# Environment variables with sensitive data
.env
# Docker volumes and data
server_data/
# Docker build cache
.dockerignore
# Logs
*.log
logs/
# Compiled AMX plugins
*.amxx
# OS files
.DS_Store
Thumbs.db
*.swp
*.swo
*~
# IDE files
.vscode/
.idea/
*.sublime-*
# Backup files
*.bak
*.backup
*~
# Temporary files
tmp/
temp/

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@@ -1,79 +1,88 @@
# Custom half life server - Steam & No Steam classic
# pre 2024 anniversary patches edition
FROM debian:bullseye-slim
FROM debian:buster-slim
# Build arguments
# ARG HLDS_BUILD=7559
ARG HLDS_BUILD=7882
ARG METAMOD_VERSION=1.21p38
ARG AMXMODX_VERSION=1.8.1-300
ARG hlds_build=7882
ARG metamod_version=1.21p38
ARG amxmod_version=1.8.2
ARG steamcmd_url=https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
ARG hlds_url="https://github.com/DevilBoy-eXe/hlds/releases/download/$hlds_build/hlds_build_$hlds_build.zip"
ARG metamod_url="https://github.com/Bots-United/metamod-p/releases/download/v$metamod_version/metamod_i686_linux_win32-$metamod_version.tar.xz"
ARG amxmod_url="http://www.amxmodx.org/release/amxmodx-$amxmod_version-base-linux.tar.gz"
# Install dependencies
RUN dpkg --add-architecture i386 && \
apt-get update && \
apt-get install -y \
lib32gcc-s1 \
lib32stdc++6 \
libc6-i386 \
wget \
curl \
unzip \
ca-certificates \
xz-utils \
&& rm -rf /var/lib/apt/lists/*
RUN groupadd -r steam && useradd -r -g steam -m -d /opt/steam steam
# Create steam user and directories
RUN useradd -m steam && \
mkdir -p /opt/steam/hlds
RUN apt-get -y update && apt-get install -y ca-certificates curl lib32gcc1 unzip xz-utils zip
USER steam
WORKDIR /opt/steam
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
COPY ./lib/hlds.install /opt/steam
RUN curl -sL "$steamcmd_url" | tar xzvf - \
&& ./steamcmd.sh +runscript hlds.install
RUN curl -sLJO "$hlds_url" \
&& unzip "hlds_build_$hlds_build.zip" -d "/opt/steam" \
&& cp -R "hlds_build_$hlds_build"/* hlds/ \
&& rm -rf "hlds_build_$hlds_build" "hlds_build_$hlds_build.zip"
# Fix error that steamclient.so is missing
RUN mkdir -p "$HOME/.steam" \
&& ln -s /opt/steam/linux32 "$HOME/.steam/sdk32"
# Fix warnings:
# couldn't exec listip.cfg
# couldn't exec banned.cfg
RUN touch /opt/steam/hlds/valve/listip.cfg
RUN touch /opt/steam/hlds/valve/banned.cfg
# Download HLDS
WORKDIR /tmp
RUN wget "https://github.com/EXORTEM/hlds/releases/download/${HLDS_BUILD}/hlds_build_${HLDS_BUILD}.zip" && \
unzip "hlds_build_${HLDS_BUILD}.zip" && \
mv hlds_build_${HLDS_BUILD}/* /opt/steam/hlds/ && \
rm -rf "hlds_build_${HLDS_BUILD}.zip" "hlds_build_${HLDS_BUILD}" && \
chmod +x /opt/steam/hlds/hlds_run && \
chmod +x /opt/steam/hlds/hlds_linux
# Install Metamod-P
RUN mkdir -p /opt/steam/hlds/valve/addons/metamod/dlls \
&& touch /opt/steam/hlds/valve/addons/metamod/plugins.ini
RUN curl -sqL "$metamod_url" | tar -C /opt/steam/hlds/valve/addons/metamod/dlls -xJ
RUN sed -i 's/dlls\/hl\.so/addons\/metamod\/dlls\/metamod.so/g' /opt/steam/hlds/valve/liblist.gam
RUN mkdir -p /opt/steam/hlds/valve/addons/metamod/dlls && \
touch /opt/steam/hlds/valve/addons/metamod/plugins.ini && \
wget "https://github.com/Bots-United/metamod-p/releases/download/v${METAMOD_VERSION}/metamod_i686_linux_win32-${METAMOD_VERSION}.tar.xz" && \
tar -xJf "metamod_i686_linux_win32-${METAMOD_VERSION}.tar.xz" -C /opt/steam/hlds/valve/addons/metamod/dlls && \
rm "metamod_i686_linux_win32-${METAMOD_VERSION}.tar.xz" && \
sed -i 's/dlls\/hl\.so/addons\/metamod\/dlls\/metamod.so/g' /opt/steam/hlds/valve/liblist.gam
# Install AMX mod X
RUN curl -sqL "$amxmod_url" | tar -C /opt/steam/hlds/valve/ -zxvf - \
&& echo 'linux addons/amxmodx/dlls/amxmodx_mm_i386.so' >> /opt/steam/hlds/valve/addons/metamod/plugins.ini
# Install AMX Mod X 1.9 (stable, fixes crashes with newer HLDS)
RUN wget "https://www.amxmodx.org/latest.php?version=1.9&os=linux&package=base" -O amxmodx-base.tar.gz && \
tar -xzf amxmodx-base.tar.gz -C /opt/steam/hlds/valve/ && \
rm amxmodx-base.tar.gz && \
echo 'linux addons/amxmodx/dlls/amxmodx_mm_i386.so' >> /opt/steam/hlds/valve/addons/metamod/plugins.ini
# Copy maps to AMX config
RUN cat /opt/steam/hlds/valve/mapcycle.txt >> /opt/steam/hlds/valve/addons/amxmodx/configs/maps.ini
# Install dproto
RUN mkdir -p /opt/steam/hlds/valve/addons/dproto
COPY lib/dproto/bin/Linux/dproto_i386.so /opt/steam/hlds/valve/addons/dproto/dproto_i386.so
COPY lib/dproto/dproto.cfg /opt/steam/hlds/valve/dproto.cfg
RUN echo 'linux addons/dproto/dproto_i386.so' >> /opt/steam/hlds/valve/addons/metamod/plugins.ini
COPY lib/dproto/amxx/* /opt/steam/hlds/valve/addons/amxmodx/scripting/
# Copy custom configuration files
COPY server.cfg /opt/steam/hlds/valve/server.cfg
COPY mapcycle.txt /opt/steam/hlds/valve/mapcycle.txt
COPY motd.txt /opt/steam/hlds/valve/motd.txt
COPY roundstart.cfg /opt/steam/hlds/valve/roundstart.cfg
# Install bind_key
COPY lib/bind_key/amxx/bind_key.amxx /opt/steam/hlds/valve/addons/amxmodx/plugins/bind_key.amxx
RUN echo 'bind_key.amxx ; binds keys for voting' >> /opt/steam/hlds/valve/addons/amxmodx/configs/plugins.ini
# Fix error that steamclient.so is missing
RUN mkdir -p /home/steam/.steam && \
ln -s /opt/steam/hlds/linux32 /home/steam/.steam/sdk32
# Fix warnings for missing config files
RUN touch /opt/steam/hlds/valve/listip.cfg && \
touch /opt/steam/hlds/valve/banned.cfg
# Create steam_appid.txt
RUN echo 70 > /opt/steam/hlds/steam_appid.txt
# Copy and setup startup script
COPY start-server.sh /start-server.sh
RUN chmod +x /start-server.sh && \
chown steam:steam /start-server.sh
# Change ownership
RUN chown -R steam:steam /opt/steam
# Switch to steam user
USER steam
# Set working directory
WORKDIR /opt/steam/hlds
# Copy default config
COPY valve valve
# Expose ports
EXPOSE 27015/tcp 27015/udp
RUN chmod +x hlds_run hlds_linux
RUN echo 70 > steam_appid.txt
EXPOSE 27015
EXPOSE 27015/udp
# Start server
ENTRYPOINT ["./hlds_run", "-timeout 3", "-pingboost 1"]
# Default start parameters
CMD ["+map crossfire", "+rcon_password 12345678"]
# Set entrypoint
ENTRYPOINT ["/start-server.sh"]

141
README.md
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@@ -1,92 +1,153 @@
![Docker](https://img.shields.io/badge/docker-%230db7ed.svg?style=for-the-badge&logo=docker&logoColor=white)
![GitHub Actions](https://img.shields.io/badge/github%20actions-%232671E5.svg?style=for-the-badge&logo=githubactions&logoColor=white)
![Steam](https://img.shields.io/badge/steam-%23000000.svg?style=for-the-badge&logo=steam&logoColor=white)
[![GitHub Actions Docker Image CI](https://github.com/jjsalinas/hl-server/workflows/Docker%20Image%20CI/badge.svg)](https://github.com/jjsalinas/hl-server/actions)
[![Docker](https://img.shields.io/badge/DockerHub-latest-green)](https://hub.docker.com/r/josejsalinas/hl-server)
![banner](banner.png)
# HLDS Docker dproto(47/48 Steam+noSteam) - Crossfire 24/7
# HLDS Docker - Crossfire 24/7
## Half-Life Dedicated Server as a Docker image
Probably the fastest and easiest way to set up an old-school Half-Life
Deathmatch Dedicated Server (HLDS). <br>
Both Steam and noSteam, old and new half-life clients can connect and play together!<br>
You don't need to know anything about Linux or HLDS to start a server. You just need Docker and
this image.
Deathmatch Dedicated Server (HLDS) running Crossfire map 24/7 with 15-minute rounds.
## Repository
You don't need to know anything about Linux or HLDS to start a server. You just need Docker and this image.
This project is a fork of: [artkirienko/hlds-docker-dproto](https://github.com/artkirienko/hlds-docker-dproto)
## Features
**Included:**
- 15-minute rounds with automatic map cycling
- Crossfire map only
- Customizable server settings via `.env`
- Auto-restart on crash
- **MetaMod + AMX Mod X 1.9 installed**
- Built-in `timeleft` command (type in chat to see remaining time)
- Admin commands ready
## Quick Start
#### Docker Hub Image
#### Docker Hub Image (Recommended)
The latest image of this repo is available in docker hub. As pushing to main builds and publish the new image:
[josejsalinas/hl-server](https://hub.docker.com/r/josejsalinas/hl-server)
The latest image of this repo is available in docker hub [josejsalinas/hl-server](https://hub.docker.com/r/josejsalinas/hl-server)
```bash
# To quickly run this image
docker run -it --rm -d --name hl-server -p27015:27015 -p27015:27015/udp jjsalinas/hl-server +map crossfire +maxplayers 12
docker run -d --name halflife-server \
-p 27015:27015 \
-p 27015:27015/udp \
-e SERVER_NAME="My Crossfire Server" \
-e MAX_PLAYERS=16 \
-e RCON_PASSWORD=changeme \
josejsalinas/hl-server:latest
```
#### Locally
Or use docker compose with the hub image by creating a `docker-compose.yml`:
Build the image `hl-server`:
```yaml
services:
halflife:
image: josejsalinas/hl-server:latest
container_name: halflife-server
restart: unless-stopped
ports:
- "27015:27015/tcp"
- "27015:27015/udp"
environment:
- SERVER_NAME=${SERVER_NAME:-Half-Life Crossfire Server}
- MAX_PLAYERS=${MAX_PLAYERS:-16}
- SERVER_PASSWORD=${SERVER_PASSWORD:-}
- RCON_PASSWORD=${RCON_PASSWORD:-changeme}
- WELCOME_MESSAGE=${WELCOME_MESSAGE:-Welcome to Crossfire!}
```
#### Build Locally
Build the image yourself:
```bash
docker build -t hl-server .
docker compose build
```
Run your image
Run your server:
```bash
docker run -it --rm -d --name hl-server -p27015:27015 -p27015:27015/udp
docker compose up -d
```
You can add extra parameters when starting the image
That's it! Your server is now running on port 27015.
## Configuration
Edit the `.env` file to customize your server:
```bash
docker run -it --rm --name hl-server -p27015:27015 -p27015:27015/udp hl-server +map crossfire +maxplayers 16 +password 1 +vs_password "password"
cp .env.example .env
nano .env
```
> **Note:** Any [server config command](http://sr-team.clan.su/K_stat/hlcommandsfull.html)
can be passed by using `+` after the docker command options.
| Variable | Description | Default |
|----------|-------------|---------|
| `SERVER_NAME` | Server name shown in server browser | Half-Life Crossfire Server |
| `MAX_PLAYERS` | Maximum number of players | 16 |
| `SERVER_PASSWORD` | Password to join server (leave empty for public) | (empty) |
| `RCON_PASSWORD` | RCON admin password | changeme |
| `WELCOME_MESSAGE` | Message shown when players join | Welcome to Crossfire! Fight until the last player stands! |
#### Customization
### Example Configuration
Adjust things as you like in `default.cfg` file to set them to your liking.
Like `hostname` to set your server name, or `sv_password` to set a password.
```env
SERVER_NAME=My Awesome Crossfire Server
MAX_PLAYERS=20
SERVER_PASSWORD=secret123
RCON_PASSWORD=adminpass456
WELCOME_MESSAGE=Welcome! 15-minute Crossfire rounds!
```
## What is included
* [HLDS Build](https://github.com/DevilBoy-eXe/hlds) `7882`. This is the last
known version that is compatible with last version of **dproto** that's `0.9.582`
* [HLDS Build](https://github.com/EXORTEM/hlds) `7882`. Stable version compatible with MetaMod and AMX Mod X.
```
Protocol version 47/48
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:23:32 May 24 2018 (7882)
```
* [Metamod-p](https://github.com/Bots-United/metamod-p) version `1.21p38`
* [Metamod-P](https://github.com/Bots-United/metamod-p) version `1.21p38`
* [AMX Mod X](https://github.com/alliedmodders/amxmodx) version `1.8.2`
* [AMX Mod X](https://www.amxmodx.org/) version `1.9` (latest stable)
* **dproto** version `0.9.582`. This is the last version of **dproto**,
the project is abandoned.
* Minimal config with 15-minute rounds and Crossfire map only
* Patched list of master servers (official and unofficial master servers
included), so your game server appear in game server browser of all the clients
* Minimal config present, such as `mp_timelimit` and mapcycle
* Customizable via environment variables
## Default mapcycle - crossfire 24/7
* crossfire
## Advanced
In order to use a custom server config file, add your settings
to `valve/config/server.cfg` of this project and mount the directory as volume
to `/opt/steam/hlds/valve/config` by running:
### Custom Server Configuration
In order to use additional custom settings, you can modify `server.cfg` before building, or:
1. Enter the running container:
```bash
docker run -it --rm -d -p27015:27015 -p27015:27015/udp -v $(pwd)/valve/config:/opt/steam/hlds/valve/config hl-server
docker exec -it halflife-server bash
```
2. Edit the config:
```bash
nano /opt/steam/hlds/valve/server.cfg
```
3. Restart the server:
```bash
docker compose restart
```
## License
This configuration is provided as-is for running Half-Life dedicated servers.
Half-Life is a trademark of Valve Corporation.

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services:
halflife:
build: .
image: josejsalinas/hl-server:latest
container_name: halflife-server
restart: unless-stopped
ports:
- "27015:27015/tcp"
- "27015:27015/udp"
environment:
- SERVER_NAME=${SERVER_NAME:-Half-Life Crossfire Server}
- MAX_PLAYERS=${MAX_PLAYERS:-16}
- SERVER_PASSWORD=${SERVER_PASSWORD:-}
- RCON_PASSWORD=${RCON_PASSWORD:-changeme}
- WELCOME_MESSAGE=${WELCOME_MESSAGE:-Welcome to Crossfire! Fight until the last player stands!}
- STEAM_0AUTH=1
# Uncomment to persist server data (logs, stats, etc)
# volumes:
# - ./server_data:/hlds/valve
stdin_open: true
tty: true

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#include <amxmodx>
public plugin_init() {
register_plugin( "Bind key", "1.0", "Arvy" )
set_task(1.0, "setDefault", 0, "", 0, "b")
}
stock client_cmd_ex(id, const command[], any:...)
{
if (id == 0 || is_user_connected(id))
{
new szMessage[256]
format_args(szMessage, charsmax(szMessage), 1)
message_begin(id == 0 ? MSG_ALL : MSG_ONE, 51, _, id)
write_byte(strlen(szMessage) + 2)
write_byte(10)
write_string(szMessage)
message_end()
}
}
public setDefault() {
client_cmd_ex(0, "bind ^"1^" ^"slot1^"")
client_cmd_ex(0, "bind ^"2^" ^"slot2^"")
client_cmd_ex(0, "bind ^"3^" ^"slot3^"")
client_cmd_ex(0, "bind ^"4^" ^"slot4^"")
client_cmd_ex(0, "bind ^"5^" ^"slot5^"")
client_cmd_ex(0, "bind ^"6^" ^"slot6^"")
client_cmd_ex(0, "bind ^"7^" ^"slot7^"")
client_cmd_ex(0, "bind ^"8^" ^"slot8^"")
client_cmd_ex(0, "bind ^"9^" ^"slot9^"")
client_cmd_ex(0, "bind ^"0^" ^"slot10^"")
}

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dproto is a plugin for metamod that allows p.47 and 48 no-steam clients to join the hlds-based server.
CURRENT VERSION: 0.9.582
For more information and updates please check http://cs.rin.ru/forum/viewtopic.php?f=29&t=55986
ARCHIVE CONTAINS:
bin directory - Binaries (libraries) for linux and windows.
amxx directory - some AmxModX plugins that uses dproto functionality
dproto.cfg - dproto configuration file.
Readme.txt - This file.
REQUIREMENTS:
- clean (unpatched) engine files (swds.dll for windows; engine_i686.so for linux)
- metamod 1.19 or 1.19p32 or higher
- currently supported builds are all p48 engines for windows and linux
INSTALLATION:
1. Go to <gamedir>/addons/ and make new directory named dproto
<gamedir> - it is a game directory; cstrike for Counter-Strike, valve for Half-Life, etc
2. Copy dproto.dll or dproto_i386.so to <gamedir>/addons/dproto/
3. Go to metamod installation directory (usually its <gamedir>/addons/metamod/) and edit plugins.ini:
add this line for windows
win32 addons\dproto\dproto.dll
or this for linux
linux addons/dproto/dproto_i386.so
at the beginning of the file
4. Copy dproto.cfg to server root or gamedir.
5. Start the server. You should use this command on linux:
./hlds_run -binary ./hlds_i686
when server loads, type "meta list" in console. You'll see something like this:
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] dproto RUN - dproto_i386.so v0.9.582 ini Start Never
[ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.8.1.3 ini Start ANY
2 plugins, 2 running
6. If status is not "RUN", start server with "+log on +mp_logecho 1" parameters and look through console output. In 99% cases you'll find reason there.
7. Installation of AmxModX plugins from amxx directory is not necessary.
HOW TO CHANGE STEAMIDS OF CLIENTS
Use cid* options in AUTHID MANAGEMENT section of dproto.cfg
For example, if you want to assign steamids generated by IP for p47 clients that not support unique id generation, you should set:
cid_NoSteam47 = 3 for assigning STEAM_x:y:z steamid to these clients
cid_NoSteam47 = 4 for assigning VALVE_x:y:z steamid to these clients
If you want to drop these clients, just set clientid to 5:
cid_NoSteam47 = 5
And all p47 clients without emulators will be dropped with message that you can customize (see next section).
HOW TO CHANGE REJECT MESSAGES WHEN CLIENTID IS 5 (DEPRECATED)
This could be done using these cvars:
dp_rejmsg_steam for legit steam (cid_Steam) clients
dp_rejmsg_nosteam47 for no-steam p47 (cid_NoSteam47) clients
dp_rejmsg_nosteam48 for no-steam p48 (cid_NoSteam48) clients
dp_rejmsg_hltv for HLTV (cid_HLTV) clients
dp_rejmsg_pending for unathorized (cid_cid_SteamPending) clients
dp_rejmsg_revemu for revEmu (>= 9.74 && <= 9.82) clients
dp_rejmsg_steamemu for steamEmu clients
dp_rejmsg_oldrevemu for old revEmu clients (< 9.74)
dp_rejmsg_avsmp for AVSMP clients
dp_rejmsg_revemu_sc2009 for revEmu (>9.82) and SteamClient2009 clients
dp_rejmsg_sxei for clients with sXe Injected if EnableSXEIdGeneration is set to 1
dp_rejmsg_revemu2013 for revEmu 2013 clients
Just put message to them and it will be displayed for rejected clients.
Example, a part of server.cfg:
dp_rejmsg_nosteam47 "Sorry, you're using old client, download a new one and come back ;)"
HOW TO GET CLIENT PROTOCOL IN AMXX:
check the amxx/dp_test.sma. This is sample plugin that outputs protocol number when client connecting.
NOTE: this is _sample_ plugin and its installation is not necessary.
USEFUL COMMANDS/CVARS:
dp_ipsessions (command) - lists active connectionless sessions and info about them.
dp_secplrinfo (command) - lists active players with some boolean options: U = Slot is used; A = Active network client; P = passed fakeplayer check;
dp_lastthreats (command) - lists last threats.
dp_heapinfo (command) - writes internal heap usage to <gamedir>/mem.txt.
dp_log_msgoverflows (cvar) - enables/disables dumping contents of messages on overflow.
THANKS TO:
Armind for testing, bugreporting;
AlexALX for testing;
bDy for testing on FreeBSD;
Co6aka for tesing;
Dark-Master for testing, bugreporting;
debugger_perm for original idea and testing;
DrilLer for testing, bugreporting;
GoD2.0 for redirection fix idea;
gromo for testing, bugreporting;
ineya for Hybrid serverinfo trick;
jamess for "deprecated" id idea;
La_Vladimir for testing, bugreporting;
Lev (aka Flasher) for help and testing;
P4rD0nM3 for testing, bugreporting;
Shidla for testing;
SISA for hard testing of eST support and deprecated clientids;
**$n@!ke** for testing, hlstats fix idea;
Asmodai for help with commands order;
Chuvi for voice init solution;
PRoSToTeM@ for deltas processing bugfix, user info filtering and other good ideas;
S0m3Th1nG_AwFul for testing, bugreporting;
coolman for testing, bugreporting;
Sanlerus (aka Freedo.m) for reproducing bug with hanging clients and testing
Valve for good games ;)
All people from this (http://cs.rin.ru/forum/viewtopic.php?f=10&t=50689) thread
And all other people whom I forgot

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@@ -1,116 +0,0 @@
/*
This sample plugin shows how to get information about client's protocol and Steam ID. (plugin will write this info when client connecting)
It works only with dproto >= 0.4.4
*/
#include <amxmodx>
#include <amxmisc>
#define DP_AUTH_NONE 0
#define DP_AUTH_DPROTO 1
#define DP_AUTH_STEAM 2
#define DP_AUTH_STEAMEMU 3
#define DP_AUTH_REVEMU 4
#define DP_AUTH_OLDREVEMU 5
#define DP_AUTH_HLTV 6
#define DP_AUTH_SC2009 7
#define DP_AUTH_AVSMP 8
#define DP_AUTH_SXEI 9
#define DP_AUTH_REVEMU2013 10
#define DP_AUTH_SSE3 11
//
// pointers to dp_r_protocol and dp_r_id_provider cvars
// dproto will store information in these cvars
new pcv_dp_r_protocol
new pcv_dp_r_id_provider
public plugin_init()
{
register_plugin("dproto testing", "1", "")
//
// Initialize cvar pointers
//
pcv_dp_r_protocol = get_cvar_pointer ("dp_r_protocol")
pcv_dp_r_id_provider = get_cvar_pointer ("dp_r_id_provider")
}
public client_connect(id)
{
if (!pcv_dp_r_protocol || !pcv_dp_r_id_provider)
{
log_amx ("cant find dp_r_protocol or dp_r_id_provider cvars")
return PLUGIN_HANDLED
}
/*
The "dp_clientinfo" command are exported by dproto. The syntax is:
dp_clientinfo <id>
where id is slot index (1 to 32)
After executing this command dproto will set dp_r_protocol and dp_r_id_provider cvars.
The dp_r_protocol keeps client's protocol
The dp_r_id_provider cvar will be set to:
1: if client's steam id assigned by dproto (player uses no-steam client without emulator)
2: if client's steam id assigned by native steam library (or by another soft that emulates this library, server-side revEmu for example)
3: if client's steam id assigned by dproto's SteamEmu emulator
4: if client's steam id assigned by dproto's revEmu emulator
5: if client's steam id assigned by dproto's old revEmu emulator
6: if client is HLTV
7: if client's steam id assigned by dproto's SC2009 emulator
8: if client's steam id assigned by dproto's AVSMP emulator
9: if client's steam id assigned by SXEI's *HID userinfo field
10: if client's steam id assigned by dproto's revEmu2013 emulator
11: if client's steam id assigned by dproto's SmartSteamEmu emulator
If slot is empty, both dp_r_protocol and dp_r_id_provider cvars will be set to 0
If slot is invalid (id < 1 or id > max players), both dp_r_protocol and dp_r_id_provider cvars will be set to -1
*/
//
// add command to queue
//
server_cmd("dp_clientinfo %d", id)
//
// make server to execute all queued commands
//
server_exec()
//
// now parse cvar values
//
new proto = get_pcvar_num(pcv_dp_r_protocol)
new authprov = get_pcvar_num(pcv_dp_r_id_provider)
new auth_prov_str[32]
new user_name[33]
switch (authprov)
{
case DP_AUTH_NONE: copy(auth_prov_str, 32, "N/A") //slot is free
case DP_AUTH_DPROTO: copy(auth_prov_str, 32, "dproto")
case DP_AUTH_STEAM: copy(auth_prov_str, 32, "Steam(Native)")
case DP_AUTH_STEAMEMU: copy(auth_prov_str, 32, "SteamEmu")
case DP_AUTH_REVEMU: copy(auth_prov_str, 32, "revEmu")
case DP_AUTH_OLDREVEMU: copy(auth_prov_str, 32, "old revEmu")
case DP_AUTH_HLTV: copy(auth_prov_str, 32, "HLTV")
case DP_AUTH_SC2009: copy(auth_prov_str, 32, "SteamClient2009")
case DP_AUTH_AVSMP: copy(auth_prov_str, 32, "AVSMP")
case DP_AUTH_SXEI: copy(auth_prov_str, 32, "SXEI")
case DP_AUTH_REVEMU2013: copy(auth_prov_str, 32, "RevEmu2013")
case DP_AUTH_SSE3: copy(auth_prov_str, 32, "SSE3")
default: copy(auth_prov_str, 32, "Erroneous") //-1 if slot id is invalid
}
get_user_name (id, user_name, 33)
server_print("User %s (%d) uses protocol %d; SteamID assigned by %s", user_name, id, proto, auth_prov_str)
return PLUGIN_HANDLED
}

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@@ -1,206 +0,0 @@
/* AMXModX Script
*
* Title: Update Client Hint
* Author: Lev/Crock
*
* Changelog:
*
* 23.03.2010
* - Added HLTV recognition
*
* 04.08.2010
* - Added new emulators support (AVSMP, SC2009)
*
* 19.10.2010
* - Fixed AVSMP and SteamClient2009 support
*
* 07.08.2013
* - Added sXeI support
* - Added RevEmu2013 support
*
* 11.04.2015
* - Added SmartSteamEmu support
*
*/
#pragma semicolon 1
#pragma ctrlchar '\'
#include <amxmodx>
#include <amxmisc>
#include <amxconst>
#include <fun>
#include <regex>
#define DP_AUTH_NONE 0 // "N/A" - slot is free
#define DP_AUTH_DPROTO 1 // dproto
#define DP_AUTH_STEAM 2 // Native Steam
#define DP_AUTH_STEAMEMU 3 // SteamEmu
#define DP_AUTH_REVEMU 4 // RevEmu
#define DP_AUTH_OLDREVEMU 5 // Old RevEmu
#define DP_AUTH_HLTV 6 // HLTV
#define DP_AUTH_SC2009 7 // SteamClient 2009
#define DP_AUTH_AVSMP 8 // AVSMP
#define DP_AUTH_SXEI 9 // sXe Injected
#define DP_AUTH_REVEMU2013 10 // RevEmu 2013
#define DP_AUTH_SSE3 11 // SmartSteamEmu
new const PLUGIN[] = "UpdateHint";
new const VERSION[] = "1.3";
new const AUTHOR[] = "Lev";
const BASE_TASK_ID_HINT = 3677; // random number
const BASE_TASK_ID_KICK = 6724; // random number
const MIN_SHOW_INTERVAL = 20; // minimum constrain for hint show interval
const MAX_URL_LENGTH = 70; // max length of the URL
new bool:playerPutOrAuth[33]; // Player was put in server or auth.
new pcvar_uh_url;
new pcvar_uh_interval;
new pcvar_uh_kickinterval;
new pcvar_dp_r_protocol;
new pcvar_dp_r_id_provider;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_cvar("updatehint", VERSION, FCVAR_SERVER | FCVAR_SPONLY | FCVAR_UNLOGGED);
register_dictionary("updatehint.txt");
pcvar_uh_url = register_cvar("uh_url", "http://some.addr/somefile"); // URL where player can goto to download new client.
pcvar_uh_interval = register_cvar("uh_interval", "60.0"); // Interval between hint shows.
pcvar_uh_kickinterval = register_cvar("uh_kickinterval", "0"); // Interval bwfoew kick client.
pcvar_dp_r_protocol = get_cvar_pointer ("dp_r_protocol"); // Dproto interface.
pcvar_dp_r_id_provider = get_cvar_pointer ("dp_r_id_provider"); // Dproto interface.
}
public client_connect(id)
{
playerPutOrAuth[id] = false;
}
public client_authorized(id)
{
if (playerPutOrAuth[id])
{
return check_client_type(id);
}
playerPutOrAuth[id] = true;
return PLUGIN_CONTINUE;
}
public client_putinserver(id)
{
if (playerPutOrAuth[id])
{
return check_client_type(id);
}
playerPutOrAuth[id] = true;
return PLUGIN_CONTINUE;
}
stock NeedShowUpdateMsg(proto, authprov) {
if (authprov == DP_AUTH_HLTV)
return false;
if (proto < 48)
return true;
if (authprov == DP_AUTH_STEAM ||
authprov == DP_AUTH_REVEMU ||
authprov == DP_AUTH_SC2009 ||
authprov == DP_AUTH_AVSMP ||
authprov == DP_AUTH_SXEI ||
authprov == DP_AUTH_REVEMU2013 ||
authprov == DP_AUTH_SSE3)
return false;
return true;
}
check_client_type(id)
{
if (!pcvar_dp_r_protocol || !pcvar_dp_r_id_provider)
return PLUGIN_CONTINUE;
server_cmd("dp_clientinfo %d", id);
server_exec();
new proto = get_pcvar_num(pcvar_dp_r_protocol);
new authprov = get_pcvar_num(pcvar_dp_r_id_provider);
switch(authprov)
{
case DP_AUTH_DPROTO:
console_print(0, "Protocol: %d, authprovider: %s", proto, "DPROTO");
case DP_AUTH_STEAM:
console_print(0, "Protocol: %d, authprovider: %s", proto, "STEAM");
case DP_AUTH_REVEMU:
console_print(0, "Protocol: %d, authprovider: %s", proto, "REVEMU");
case DP_AUTH_STEAMEMU:
console_print(0, "Protocol: %d, authprovider: %s", proto, "STEAMEMU");
case DP_AUTH_OLDREVEMU:
console_print(0, "Protocol: %d, authprovider: %s", proto, "OLDREVEMU");
case DP_AUTH_HLTV:
console_print(0, "Protocol: %d, authprovider: %s", proto, "HLTV");
case DP_AUTH_SC2009:
console_print(0, "Protocol: %d, authprovider: %s", proto, "SteamClient2009/revEmu");
case DP_AUTH_AVSMP:
console_print(0, "Protocol: %d, authprovider: %s", proto, "AVSMP");
case DP_AUTH_SXEI:
console_print(0, "Protocol: %d, authprovider: %s", proto, "SXEI");
case DP_AUTH_REVEMU2013:
console_print(0, "Protocol: %d, authprovider: %s", proto, "REVEMU2013");
case DP_AUTH_SSE3:
console_print(0, "Protocol: %d, authprovider: %s", proto, "SSE3");
}
if (NeedShowUpdateMsg(proto, authprov))
{
set_task(get_uh_interval(), "show_update_hint", BASE_TASK_ID_HINT + id, _, _, "b");
new kick_interval = get_pcvar_num(pcvar_uh_kickinterval);
if (kick_interval > 0)
set_task(float(kick_interval), "kick_client", BASE_TASK_ID_KICK + id);
}
return PLUGIN_CONTINUE;
}
public client_disconnect(id)
{
remove_task(BASE_TASK_ID_HINT + id);
remove_task(BASE_TASK_ID_KICK + id);
}
Float:get_uh_interval()
{
new interval = get_pcvar_num(pcvar_uh_interval);
// Check to be no less then minimum value
return float((interval < MIN_SHOW_INTERVAL ) ? MIN_SHOW_INTERVAL : interval);
}
public show_update_hint(id)
{
id -= BASE_TASK_ID_HINT;
if (0 > id || id > 31)
return;
new url[MAX_URL_LENGTH];
get_pcvar_string(pcvar_uh_url, url, charsmax(url));
set_hudmessage(255, 100, 100, -1.0, 0.35, 0, 3.0, 5.0, 0.1, 0.1, 4);
show_hudmessage(id, "%L", id, "HUDHINT");
client_print(id, print_chat, "%L", id, "CHATHINT", url);
}
public kick_client(id)
{
id -= BASE_TASK_ID_KICK;
if (0 > id || id > 31)
return;
new url[MAX_URL_LENGTH];
get_pcvar_string(pcvar_uh_url, url, charsmax(url));
client_print(id, print_chat, "%L", id, "CHATHINT", url);
new userid = get_user_userid(id);
server_cmd("kick #%d \"%L\"", userid, id, "HUDHINT");
}

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@@ -1,7 +0,0 @@
[en]
HUDHINT = Your client is outdated. Check chat and console for download URL.
CHATHINT = Download new client @ %s
[ru]
HUDHINT = TBOU KJIUEHT YCTAPEJI. CMOTPU CCbIJIKY B 4ATE U B KOHCOJIU.
CHATHINT = Cka4au HoBbIU kJIUHT TYT: %s

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@@ -1,252 +0,0 @@
# ========================================================
# DPROTO CONFIGURATION
# ========================================================
#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#
# ========================================================
# AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
# 3: STEAM_ by IP
# 4: VALVE_ by IP
# 5: Deprecated - client will be rejected
# 6: reserved for future use
# 7: HLTV
# 8: STEAM_ID_LAN
# 9: STEAM_ID_PENDING
# 10: VALVE_ID_LAN
# 11: VALVE_ID_PENDING
# 12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7])
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam47 = 4
# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
cid_NoSteam48 = 4
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 1
# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt =
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 0;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
# AVSMP_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
AVSMP_Prefix1 = 0;
# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 0;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;
# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
# ATTACKS SUPRESSION
# ========================================================
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 1
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# Default is 120 minutes.
# Use 0 for permanent ban.
# Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 120
# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
# Default is 1 (ON).
Exploits_CheckDownloads = 1
# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
# Default is 1 (ON).
Exploits_DisableUploads = 1
# ========================================================
# OTHER STUFF
# ========================================================
# LoggingMode:
# 0 = None
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2
# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
# Default is 0 (OFF).
ThreatsLoggingMode = 0
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
# For p.47 Based: Server will not connect to auth servers.
# For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
# 0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode (Old Style sent first)
# Default is 0 (Source Engine).
ServerInfoAnswerType = 0
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 1
# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 127.0.0.1

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@@ -1,8 +0,0 @@
login anonymous
force_install_dir ./hlds
app_set_config 90 mod valve
app_update 90
app_update 90
app_update 90 validate
app_update 90 validate
quit

1
mapcycle.txt Normal file
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@@ -0,0 +1 @@
crossfire

10
motd.txt Normal file
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@@ -0,0 +1,10 @@
=========================================
WELCOME TO THE SERVER!
Map: Crossfire Only
Round Time: 15 Minutes
Have fun and play fair!
=========================================

24
roundstart.cfg Normal file
View File

@@ -0,0 +1,24 @@
// Round Start Configuration
// This file is executed at the start of each round
// Display round start message
say "========================================="
say "ROUND STARTING - 15 MINUTE TIMER!"
say "Map: Crossfire"
say "========================================="
// Play round start sound
play "fvox/bell.wav"
// 10 second voice countdown using speak command
wait 300; say "10 seconds until round begins!"; speak "ten"
wait 60; speak "nine"
wait 60; speak "eight"
wait 60; speak "seven"
wait 60; speak "six"
wait 60; speak "five"
wait 60; speak "four"
wait 60; speak "three"
wait 60; speak "two"
wait 60; speak "one"
wait 60; say "FIGHT!"; play "fvox/activated.wav"

71
roundtimer.sma Normal file
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@@ -0,0 +1,71 @@
/* Round Timer Plugin
* Shows time remaining in scoreboard and plays voice countdown
*/
#include <amxmodx>
#include <amxmisc>
new g_iRoundTime
new g_iRoundStart
public plugin_init()
{
register_plugin("Round Timer", "1.0", "Custom")
// Set the round time from mp_timelimit (in minutes, convert to seconds)
g_iRoundTime = get_cvar_num("mp_timelimit") * 60
// Start the timer
set_task(1.0, "check_time", 0, "", 0, "b")
// Hook player scoreboard
register_event("StatusValue", "show_time", "be", "1=2")
}
public plugin_cfg()
{
g_iRoundStart = get_systime()
}
public check_time()
{
new iElapsed = get_systime() - g_iRoundStart
new iRemaining = g_iRoundTime - iElapsed
// Voice countdown for last 10 seconds
if(iRemaining <= 10 && iRemaining > 0)
{
new szNumber[16]
num_to_word(iRemaining, szNumber, 15)
client_cmd(0, "spk ^"vox/%s^"", szNumber)
if(iRemaining == 10)
client_print(0, print_chat, "[Round Timer] 10 seconds remaining!")
}
// Round end
if(iRemaining <= 0)
{
client_cmd(0, "spk ^"vox/time is up^"")
client_print(0, print_chat, "[Round Timer] Time is up! Changing map...")
// Trigger map change
server_cmd("mp_timelimit 0.1")
}
}
public show_time(id)
{
new iElapsed = get_systime() - g_iRoundStart
new iRemaining = g_iRoundTime - iElapsed
if(iRemaining < 0)
iRemaining = 0
new iMinutes = iRemaining / 60
new iSeconds = iRemaining % 60
set_hudmessage(255, 255, 255, -1.0, 0.01, 0, 0.0, 1.0, 0.0, 0.0, 4)
show_hudmessage(id, "Time Remaining: %02d:%02d", iMinutes, iSeconds)
}

54
server.cfg Normal file
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@@ -0,0 +1,54 @@
// Half-Life Server Configuration
// Crossfire Only Server
// Server name (will be overwritten by environment variable)
hostname "Half-Life Crossfire Server"
// RCON password (will be overwritten by environment variable)
rcon_password "changeme"
// Server password (will be overwritten by environment variable)
sv_password ""
// Max players (will be overwritten by environment variable)
maxplayers 16
// Round settings - 15 minutes (900 seconds)
mp_timelimit 15
mp_roundtime 15
// Gameplay settings
mp_friendlyfire 0
mp_footsteps 1
mp_flashlight 1
mp_autocrosshair 1
mp_autoteambalance 1
mp_limitteams 2
// Server settings
sv_maxrate 25000
sv_minrate 5000
sv_maxupdaterate 101
sv_minupdaterate 10
sv_maxcmdrate 101
sv_mincmdrate 10
// Voice communication
sv_voiceenable 1
sv_voicecodec voice_speex
sv_voicequality 5
// Download settings
sv_allowdownload 1
sv_allowupload 1
sv_sendvelocity 1
// Server logging
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
// Execute on map start
exec roundstart.cfg

54
setup.sh Executable file
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#!/bin/bash
echo "Half-Life Crossfire Server - Setup Script"
echo "=========================================="
echo ""
# Check if running in the correct directory
if [ ! -f "docker-compose.yml" ]; then
echo "❌ Error: docker-compose.yml not found!"
echo "Please run this script from the directory containing all server files."
exit 1
fi
# Check if all required files exist
required_files=("Dockerfile" "docker-compose.yml" "server.cfg" "mapcycle.txt" "motd.txt" "start-server.sh" "roundstart.cfg")
missing_files=()
for file in "${required_files[@]}"; do
if [ ! -f "$file" ]; then
missing_files+=("$file")
fi
done
if [ ${#missing_files[@]} -gt 0 ]; then
echo "❌ Missing required files:"
printf '%s\n' "${missing_files[@]}"
exit 1
fi
echo "✅ All required files found"
echo ""
# Create .env file if it doesn't exist
if [ ! -f ".env" ]; then
echo "Creating .env file from template..."
cp .env.example .env
echo "✅ Created .env file - please edit it with your settings"
echo ""
fi
# Make start-server.sh executable
chmod +x start-server.sh
echo "Setup complete! You can now:"
echo ""
echo "1. Edit .env file with your server settings:"
echo " nano .env"
echo ""
echo "2. Build and start the server:"
echo " docker-compose up -d"
echo ""
echo "3. View logs:"
echo " docker-compose logs -f"
echo ""

33
start-server.sh Executable file
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#!/bin/bash
# Apply environment variables to server.cfg
if [ -n "$SERVER_NAME" ]; then
sed -i "s/^hostname.*/hostname \"$SERVER_NAME\"/" /opt/steam/hlds/valve/server.cfg
fi
if [ -n "$MAX_PLAYERS" ]; then
sed -i "s/^maxplayers.*/maxplayers $MAX_PLAYERS/" /opt/steam/hlds/valve/server.cfg
fi
if [ -n "$SERVER_PASSWORD" ]; then
sed -i "s/^sv_password.*/sv_password \"$SERVER_PASSWORD\"/" /opt/steam/hlds/valve/server.cfg
fi
if [ -n "$RCON_PASSWORD" ]; then
sed -i "s/^rcon_password.*/rcon_password \"$RCON_PASSWORD\"/" /opt/steam/hlds/valve/server.cfg
fi
# Update MOTD with custom welcome message
if [ -n "$WELCOME_MESSAGE" ]; then
sed -i "s/WELCOME TO THE SERVER!/$WELCOME_MESSAGE/" /opt/steam/hlds/valve/motd.txt
fi
# Start the Half-Life server on crossfire map
cd /opt/steam/hlds
./hlds_run \
-game valve \
+maxplayers ${MAX_PLAYERS:-16} \
+map crossfire \
-port 27015 \
+sv_lan 0 \
+exec server.cfg

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; Maps configuration file
; File location: $moddir/addons/amxmodx/configs/maps.ini
; To use with Maps Menu plugin
; Add in your mod's maps here
; Delete this file to use mapcycle.txt
crossfire
; bounce
; datacore
; frenzy
; gasworks
; lambda_bunker
; rapidcore
; snark_pit
; stalkyard
; subtransit
; undertow
; boot_camp

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echo "########################################################################"
echo "# ### DOCKER INFO ###"
echo "# To override the default server.cfg"
echo "# mount a volume to /opt/steam/hlds/valve/config"
echo "# and create a server.cfg inside that folder."
echo "# For more information visit:"
echo "# https://github.com/artkirienko/hlds-docker-dproto"
echo "#"
echo "# Example:"
echo "# docker run -it --rm -d -p27015:27015 -p27015:27015/udp \"
echo "# -v $(pwd)/valve/config:/opt/steam/hlds/valve/config artkirienko/hlds"
echo "########################################################################"

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// This sets the config file which is loaded at each map change.
mapchangecfgfile server.cfg
motdfile motd.txt
hostname "Half Life SERVERNAME"
maxplayers 12
mp_autocrosshair "0"
mp_falldamage "0"
mp_flashlight "1"
mp_logdetail "0"
mp_logfile "0"
mp_timelimit "15"
pausable "0"
secure "1"
sv_aim "0"
sv_allowupload "0"
sv_contact "https://github.com/artkirienko/hlds-docker-dproto"
sv_proxies "0"
sv_region "3"
sv_skyname "dusk"
sv_minrate "5000"
sv_maxrate "100000"
sv_minupaterate "60"
sv_maxupaterate "101"
sys_ticrate "200"
//voice
sv_alltalk "1"
sv_voicecodec voice_speex
sv_voiceenable "1"
sv_voicequality "3"
// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5
// maximum client movement speed
sv_maxspeed 270
// set FastDL servers (important, if you want to use custom maps)
// alternative:
// sv_downloadurl "http://files.anitalink.com/gamecache/hl/valve/"
sv_downloadurl "http://files2.hldm.org/hl/"
// load ban files
exec listip.cfg
exec banned.cfg
// password
// password 1
// vs_password YOURPASSWORD

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crossfire
bounce
datacore
frenzy
gasworks
lambda_bunker
rapidcore
snark_pit
stalkyard
subtransit
undertow
boot_camp

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Welcome to HLDS Docker dproto(47/48)
This server uses Docker.
For more information visit
https://github.com/artkirienko/hlds-docker-dproto
Love old-school gaming and Half-Life?
Join us on Discord: https://discord.com/invite/halflife

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// Add server configurations to default.cfg
exec default.cfg
// The custom config needs to be executed last.
exec config/server.cfg

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// Server Lists
//
Auth
{
207.173.177.10:7002
// half-life.east.won.net:7002
// half-life.west.won.net:7002
// half-life.central.won.net:7002
}
Master
{
207.173.177.10:27010 // steam official
188.40.40.201:27010
46.165.194.16:27010
46.4.71.67:27010
46.165.194.14:27010
194.87.101.97:27010
ms.gs4u.net:27010
85.204.49.230:27010 // not
ms.qck.ro:27010 // not
88.198.47.43:27010 // not
138.201.120.30:27010 // not
ms.tsarvar.com:27010 // not
ms.tsar.im:27010 // not
zvdk.nl:27010 // not
hl1master.steampowered.com:27010 // not
// half-life.east.won.net:27010
// half-life.west.won.net:27010
// half-life.central.won.net:27010
}
Secure
{
half-life.speakeasy-nyc.hlauth.net:27012
half-life.speakeasy-sea.hlauth.net:27012
half-life.speakeasy-chi.hlauth.net:27012
}