253 lines
7.2 KiB
INI
253 lines
7.2 KiB
INI
# ========================================================
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# DPROTO CONFIGURATION
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# ========================================================
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#
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# General rule for modifying this file:
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# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
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#
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# ========================================================
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# AUTHID MANAGEMENT
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# ========================================================
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# ClientID types (for cid_* options)
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# 1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
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# 2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
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# 3: STEAM_ by IP
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# 4: VALVE_ by IP
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# 5: Deprecated - client will be rejected
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# 6: reserved for future use
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# 7: HLTV
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# 8: STEAM_ID_LAN
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# 9: STEAM_ID_PENDING
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# 10: VALVE_ID_LAN
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# 11: VALVE_ID_PENDING
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# 12: STEAM_666:88:666
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# Use these options to set authid's for clients
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# for HLTV (default is HLTV [7])
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cid_HLTV = 7
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# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])
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cid_NoSteam47 = 4
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# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])
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cid_NoSteam48 = 4
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# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
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cid_Steam = 1
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# Client recognized as pending when they sucessfully authorized, but did not get steam id
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# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
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# default is STEAM_ID_PENDING [9]
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cid_SteamPending = 9
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# For players having revEmu ( >= 9.74) on client-side:
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# default is real STEAM_xx:xx:xx [1]
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cid_RevEmu = 1
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# For players having RevEmu 2013 on client-side:
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# default is real STEAM_xx:xx:xx [1]
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cid_RevEmu2013 = 1
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# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
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# default is real STEAM_xx:xx:xx [1]
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cid_SC2009 = 1
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# For players having old revEmu on client-side:
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# default is real STEAM_xx:xx:xx [1]
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cid_OldRevEmu = 1
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# For players having hCupa's SteamEmu on client-side:
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# default is real STEAM_xx:xx:xx [1]
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cid_SteamEmu = 1
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# For players having AVSMP (Cracked Steam) on client-side:
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# default is real STEAM_xx:xx:xx [1]
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cid_AVSMP = 1
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# For players having SmartSteamEmu > 1.2.4 on client-side:
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# default is real STEAM_xx:xx:xx [1]
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cid_SSE3 = 1
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# For SETTI ServerScanner
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# default is STEAM_xx:xx:xx generated by IP [3]
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cid_Setti = 3
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# For SXEI Clients
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# default is real STEAM_xx:xx:xx [1]
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cid_SXEI = 1
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# EnableSXEIdGeneration (0 / 1)
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# Turns on steamid generation based on info sent by sXeI client
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# Enable this only if you have sXeI server installed!
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EnableSXEIdGeneration = 0
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# SC2009_RevCompatMode (0 / 1)
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# Enable fix to make steamids generated for SC2009 compatible with revEmu
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SC2009_RevCompatMode = 1
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# SteamEmuCompatMode (0 / 1)
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# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
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# Affects only Old RevEmu and SteamEmu emulators.
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SteamEmuCompatMode = 1
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# OldEstCompatMode (0 / 1)
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# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
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# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
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OldEstCompatMode = 0
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# SteamIdHashSalt (string)
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# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
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# Should be more than 16 chars length. If string is empty, hashing is not applied.
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SteamIdHashSalt =
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# IPGen_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids generated by IP
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IPGen_Prefix1 = 0
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# IPGen_Prefix2 (int)
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# STEAM_a:b:c
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# second prefix (b) for authids generated by IP
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IPGen_Prefix2 = 4
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# Native_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids generated by native auth method (Steam)
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Native_Prefix1 = 0;
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# SC2009_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids generated by Steamclient 2009
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SC2009_Prefix1 = 0;
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# RevEmu_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids generated by RevEmu
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RevEmu_Prefix1 = 0;
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# RevEmu2013_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids generated by RevEmu2013
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RevEmu2013_Prefix1 = 0;
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# OldRevEmu_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids generated by old RevEmu
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OldRevEmu_Prefix1 = 0;
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# SteamEmu_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids generated by SteamEmu
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SteamEmu_Prefix1 = 0;
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# AVSMP_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)
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AVSMP_Prefix1 = 0;
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# SSE3_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids assigned for SSE3
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SSE3_Prefix1 = 0;
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# Setti_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids assigned for Setti server scanner
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Setti_Prefix1 = 0;
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# SXEI_Prefix1 (int)
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# STEAM_a:b:c
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# first prefix (a) for authids assigned for sXeI clients
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SXEI_Prefix1 = 0;
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# Note that banid will use steamid WITHOUT any prefixes!
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# ========================================================
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# ATTACKS SUPRESSION
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# ========================================================
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# FakePlayers_AntiReconnect (0/1)
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# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
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# before fake players checks have completed.
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# Default is 1 (ON).
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FakePlayers_AntiReconnect = 1
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# FakePlayers_BanTime (minutes)
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# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
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# Default is 120 minutes.
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# Use 0 for permanent ban.
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# Use negative vaules to disable ban (fake players will only be kicked).
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FakePlayers_BanTime = 120
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# Exploits_CheckDownloads (0/1)
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# Enable checking of requested download files against precached resources.
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# Default is 1 (ON).
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Exploits_CheckDownloads = 1
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# Exploits_DisableUploads (0/1)
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# Disable file uploads (not customizations) to the server.
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# Default is 1 (ON).
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Exploits_DisableUploads = 1
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# ========================================================
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# OTHER STUFF
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# ========================================================
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# LoggingMode:
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# 0 = None
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# 1 = Console
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# 2 = Log Files
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# 3 = Both
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LoggingMode = 2
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# ThreatsLoggingMode (0/1)
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# Enable logging of threats details.
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# Default is 0 (OFF).
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ThreatsLoggingMode = 0
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# DisableNativeAuth (0/1)
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# Disables valve/steam auth system.
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# For p.47 Based: Server will not connect to auth servers.
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# For All: Server will not call authorization functions.
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# This is a fix for startup freeze for old (p.47) servers.
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DisableNativeAuth = 0
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# ServerInfoAnswerType (0/1/2)
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# Sets server answer type for query requests
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# 0 = New style (Source Engine)
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# 1 = Old Style (Fix favorites list for p.47 clients)
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# 2 = Hybrid mode (Old Style sent first)
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# Default is 0 (Source Engine).
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ServerInfoAnswerType = 0
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# Game_Name (string)
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# Sets game name displayed for clients
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# If Game_Name is empty, native game name will be used
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Game_Name =
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# Enables fix for proper player id displaying on HLStats server monitoring
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# Enable this only if you have HLStats
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HLStatsPlayerIdFix = 0
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# Enables spreading of user setinfo topcolor and bottomcolor settings.
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# Disable this if mod doesn't support coloring of player models.
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SpreadUserInfoColors = 1
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# ExportVersion (0/1)
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# Enables/Disables exporting of dp_version cvar
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# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
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# 0 = dp_version cvar will not be exported to server rules.
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ExportVersion = 1
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# HLTVExcept_IP (ip addr)
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# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
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HLTVExcept_IP = 127.0.0.1
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